What I did today

Finished my twitter profile

Nice! I tried that animator and animated my profile picture (Not too good at breathing animations as you can tell)

What the Hell?

That’s not fair. I’ve had no internet access for half the month. :wink:

I had better start making some shiny spatial graphs or stick Rayvolutions head on random pictures.

Figured out that I’ve been chasing a bug I didn’t write, just was using an old file format that wasn’t compatible anymore
 :stuck_out_tongue:

Spent about an hour and a half making this thing: https://soundcloud.com/literature-corner/constant
Not sure how I feel about the dip in the action of it but other than that I’m proud of it.

Then I spent the rest of the day researching behavior trees and their implementations for use in a project that is very reliant on goal-oriented AI. Looked into JBT as well, as that would prevent me from having to construct my own but we’ll have to see where the wind blows.

Setup my LinkedIn profile, kinda. Still need a photo and that but don’t have anyone to take it the now lol.

You can view it here if anyone wants to connect with me.

Today, I marked all messages as read without reading them. :cranky:

This:

https://dl.dropboxusercontent.com/u/1668516/shots/quests/shot1.png

Cheers,

Kev

I started a 2 year project again from scratch, and just said 
 Oh god boss i am so sorry about that old version. He was happy and I get to finish this contract. So I have a job till the end of the year.

Perhaps now i can have some spare time for the game code. I got plans you know.

Found out all all CLR is now open-source. http://blogs.msdn.com/b/dotnet/archive/2015/02/03/coreclr-is-now-open-source.aspx

Got beaten up by the DITA-OT Ant build scripts
 again.

I work since this week-end on an implementation of a LinearGradient paint.

The LinearGradient supports a gradient vector with differents color-stop in order to perform a multiple gradient paint.

With this code :

// rainbow
LinearGradient gradient = 
{
	Color c1 = new Color(255,0  ,0  );
	Color c2 = new Color(255,255,0  );
	Color c3 = new Color(0  ,255,0  );
	Color c4 = new Color(0  ,255,255);
	Color c5 = new Color(0  ,0  ,255);
	Color c6 = new Color(255,0  ,255);
			
	gradient = new LinearGradient(0 , 0 , 800 , 300 , new Color[]{c1,c2,c3,c4,c5,c6},new float[]{0f,0.15f,0.30f,0.5f,0.65f,0.80f} , RepeatPolicy.CLAMP );
}

and


 	@Override
	public void paint(Window window) {
		Graphics2D g2d = window.createGraphics();

		g2d.setPaint(gradient);
		g2d.fillRect(0, 0, window.getWidth() , window.getHeight() );
		g2d.setColor( Color.WHITE );
		g2d.drawLine( 0 , 300 , 800 , 300 );
	
		g2d.dispose();
	}

I obtain this :

My custom implementation can be viewed here : http://i.imgur.com/Wk0rGsW.png
The same test with a swing implementation here : http://i.imgur.com/MDmbygs.png
The rasterized form of the gradient (texture generated) : http://i.imgur.com/GIWaWUM.png

As we can see, i have some little bit differences with the swing version !!
I must go further on it to find why !! i must have an issue somewhere but it’s late and i don’t find it !!!

Edit:
I found my issue this morning (it was my rotation point that was badly computed) and now i obtain exactly the same result than the swing version.
I updated images on this thread accordingly this correction !!! I can now consider my implementation completed (after some code cleanup and comments)

Séb.

Not really programming related, but I played guitar and sang for my girlfriend who is currently sick; she loved it.

Redid my games generation
 http://pastebin.com/ysWZww8G

Replaced the LWJGL vecmath packages with libgdx ones in SPGL (my “framework”). Discovered libgdx vecmath is not threadsafe and everything broke. Grr.

Cas :slight_smile:

Any plans to move to LWJGL3? or going to stick to LWJGL2 for now?

http://www.mytinyphone.com/uploads/users/sexy_boy/428450.jpg

Today I made a video of the Texture Synthesis Shader I did 3 days ago :wink:

iQllSZyT6TU

Today I realized what a difference good looking clouds and normal mapping on the ground can do for the graphics! :slight_smile:

(Click for full size)

http://stateoffortune.com/pictures/screenshots/alpha1/bumpgroundsmall.jpg

Mike

One day you’re going to upload a photo and we won’t even notice.