Not… mechanical?
Where is Jev!?
Not… mechanical?
Where is Jev!?
Some people prefer membrane, I’m used to bottoming out keys, and that makes even the brown switches very noisy.
Learned how to use Gradle and restarted properly working on projects again. (Christmas break kind of took me out of the working mindset.)
I wish there was a switch I could use in public, but I use MX Blues… So using those in public probably wouldn’t go over well…
I’ve been working on some more art for my game since I am being slowed down on the actual programming since I do not understand Box2D, or how to make my character move.
The room pixel art is about 1/3 scaled down images (the wood, for example), with massive changes to them (adding new pixels, straightening lines, altering colors, etc), and the other 2/3 is just straight drawn.
I am drawing on a file that is around 32-100 pixels wide/high, and zooming in a few hundred percent in Photoshop, which is where I like the way it looks (pixelated). I’m not sure how I’m going to implement this in the game, since the actual file is 32x32 pixels, but I’ll figure it out. I’ll probably just scale it up, but then I don’t know how to keep the pixels sizes/art sizes consistent throughout the game.
Here’s some of the art. A room with a wall on the top (top down), and a lamp and rug. I’m going for a haunted mansion type feel.
Still reverse engineering the Battlefield 4 engine. Got a basic SDK going for my DLL injection. Yeah, C++…
This sounds incredibly interesting… And hard. Good luck to you!
[quote]Still reverse engineering the Battlefield 4 engine.
[/quote]
You do what?
Even though given that you might be able to do that, which is quite remarkable, you do know that you are very likely legally forbidden to do that by US law?
See section (f) Reverse Engineering.—
Also the European Computer Programs Directive has something to say about decompilation, which may or may not refer to what you are doing exactly, and whether Battlefield 4 is actually protected by US law instead of European law (which I guess it is):
Sorry, I didn’t want to be a grinch here, just wanted to let you know, before you decide to spread the news more.
You do what?
Even though given that you might be able to do that, which is quite remarkable, you do know that you are very likely legally forbidden to do that by US law?
See section (f) Reverse Engineering.—
Also the European Computer Programs Directive has something to say about decompilation, which may or may not refer to what you are doing exactly, and whether Battlefield 4 is actually protected by US law instead of European law (which I guess it is):
Sorry, I didn’t want to be a grinch here, just wanted to let you know, before you decide to spread the news more.
[/quote]
As long as he doesn’t ever upload or try to use the reversed engineered engine then I’m sure he’ll be alright because there is no proof he has done it.
Yeah, I too think it’s mainly for learning something from it and of course not sharing or marketing it, only by which he would violate that “circumventing copyright protection” thingy. ;D
It’s a learning experience more than anything. And honestly do you think that Dice would really care unless I released my SDK for other people to copy pasta and use in their so called hacks? Thanks for the concern, but I’m fairly sure I’m safe
There’re whole forums dedicated to this kind of stuff, they’re where I learned from. So I’m not too worried.
Thanks opiop, it’s definitely very interesting. It’s hard in the sense that it takes a very long time to build up the knowledge and a lot of patience to reverse engineer it. Take the patience needed and frustration exerted by programming a game/engine and multiply by 10. I’m sure any of you guys could do it if you took the time
I’m actually interested in this, can you post a link to wherever you started learning about reverse engineering?
Just as a reminder, reverse engineering in computer science is legal in numerous European countries including France (article 122-6-1 of the Intellectual Property code). Thank you for the link. I’m not 100% sure but I think that opiop65 is right.
Yeah, thanks for your link, too.
They seem to be saying just the same as the US document, and I think every other document would.
That being always in regards to the “interoperability with independently created software.”
And of course under IV. (second 3°) it also says that you may not reverse-engineer if you intend to use that “for the development, production or marketing of software substantially similar in its expression, or for any other act which infringes copyright.”
But that is of course obvious and of course no one would do that.
Added a little interest into the trees and drawing parents to show resemblance. (left permanent parent-> mutates every so often; middle-> random parent 2; right -> child)
Gfycat Link to gif
Yes it is inspired on mini ninjas but you can see its diferent
I don’t see any difference.