What I did today

Alli @ Puppygames made that from the original research paper about 7 or 8 years ago in Java (You can still download it here!) - strange to see someone rediscovering the algorithm after years in obscurity!

Today I mostly made my Battledroid world renderer… er… render the world. It’s quite colourful. Also I put a build up on Steam - first one since May. Reckon there’s about a month more to do on just this one screen before I think it’s awesome.

Cas :slight_smile:

@Agent Here’s the latest real crazy stuff in photo manipulation:

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Wow that’s nuts… how did they even do the ao and shadows plus fill in the background?
Also, I’m managing to keep my posts per day just around 1. It was exactly 1 before I posted this. I’m also working on some reflection stuff for water in my engine, I’ll post that here when I get it semi working. I am very near mastering “River Flows in You” on guitar as well.

As far as I can tell, they didn’t. They do estimate global illumination by analysing the lighting in the image, and depth or, more likely, they simply draw a depth map for the image manually. The chair, the origami and the car was never in the picture in the first place. It’s just a more modern version of the graphics in the PS1 Final Fantasy games.

I have been going through a process of “De-abstracting” my code. I was running into trouble where I had too many interfaces and too much indirection to the point where I was having trouble following the control flow. I was able to remove almost a dozen classes and interfaces. I may be pushing against the SRP but it is so much easier to understand my code now that more of it happens in one spot.

i wrote a simple subdivision spline looking for fractals in skewed weights

Passed my learner’s license test and survived my first driving lesson.

(Edit: Everybody else involved survived too)

Taking inspiration from that computerphile video? :point:

Thought exactly the same. Seen it too :slight_smile:

Yesterday I had a meeting with a professor at my school, who seemed quite impressed by my order-independent transparency technique. Of course, it turns out that it’s already been implemented by someone else who mentioned it in a paper -___-, but at least no one has written a proper paper which focuses on this technique specifically. (It’s like the time when I “invented” depth peeling all over again…) In any case, this looks like it’ll make a quite good subject for my bachelor’s thesis, and with some luck I might be able to get a short paper published to a conference or so.

Yay! ;D

I bought plenty of these and 2 of these because I plan to climb this using this in 4 weeks time, when it hopefully arrives :s.

EDIT: I made them all links so it gets more awesome the more you click, got lot’s of over stuff as well but heh, the first thing and last thing are probably the coolest :stuck_out_tongue:

Installed Linux Mint 17 on VirtualBox to test it out.
Seems like an alternative to Windows! :smiley:

Worked on the game trailer:

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Finally got normal maps to work in my perspective demo.

Finished the new Puzzle game mode in my Verbal word game.

Now let’s see you actually make a game instead of playing around with the engine. :wink:

  • Jev

Uploaded the latest version of Verbal to Google Play.

Made a non-scientific redstonesk wire simulator with (from left to right): wire, source blocks, clocks, AND gates, and XOR gates.

Also what are some more essential systems used in creating computers other than a transistor? The goal is to be able to have all the tools to simulate hardware (like redstone), but my electrical/computer engineering knowledge is limited.
I intend to add:

  • toggle blocks
  • signal repeaters
  • wireless receivers
  • LEDs

Had a huge orchestra concert today, with a 9 hour long (I’m not exaggerating) rehearsal. It’s 10 and I still have at least 3 hours of ap spanish hw.

And it’s only Monday.

Worked on my game engine a bit.

Normal Mapping, Specular Highlight & Mapping, Texture Mapping, Model Batching, Infinite light support (super slow though), and an entity system (hierarchical). Also working on JBullet implementation :slight_smile: