Added connected textures to my side project.
Also, does anybody else find themselves adding a semi-colon to the end of a sentence instead of a period?
[Edit]
Added Layers, changed picture
Added connected textures to my side project.
Also, does anybody else find themselves adding a semi-colon to the end of a sentence instead of a period?
[Edit]
Added Layers, changed picture
Sometimes, I try to run school documents. The struggle is real.
Far too many times.
Some random sprites from lunch today, felt like some pixel art troopers:
https://dl.dropboxusercontent.com/u/1668516/random.png
Cheers,
Kev
Did some work on my console library:
http://zippy.gfycat.com/DisloyalLightheartedDanishswedishfarmdog.gif
Added some animation and simpler project set up.
Not too java related but finished work on a small c++ library that is designed to minimise the amount of ram used , for use on extremely small systems or cough* perfectly reasonable hidden applications cough*. Neat little library.
Finished the title screen in Battledroid today. One down, 6 to go.
Cas
At this point Iām commenting because for some reason I want to keep my post per day number above 1.
On topic, I worked a bit on a live video streaming demo for a friend. Fun stuff.
The second Arch reinstall didnāt go well. I messed up the drivers again. Not sure how I keep managing to do this, itās actually simple. I hate integrated intel/radeon (2 graphics cards[well technically the intel isnāt really a card perse, butā¦ oh gosh itās late I need to go to bed.]) laptops.
Okā¦ i guess ill start updating here too
today i worked a bit on my game engine. here is a vidā¦
i still have lots to fix and add but its getting thereā¦
(raytracing, text, loading of 3d models, textures, shadersā¦ all work in its current state)
I was just adding a skybox model here (there is a broken seemā¦ the pic needs to be a higher resā¦ but you get the idea)
W_fH33__eks
Got a somewhat usable connected tile system, but it doesnāt work in a few fairly common scenarios. Itāll work for now, but itāll need to be fixed/rewritten in the future.
finished up a round on depth darkening and ambient occlusion. started using the normal g-buffer in the end.
solid :
Optimised GLText rendering and layout so it tends towards being zero cost. Seems a bit mundane compared to basil_'s exciting life.
Cas
Added the beginnings of a half-decent readme for my ghost lang project: https://github.com/BurntPizza/ghost
Donāt laugh!
On the subject of language, Iām looking at Clojure as being the solution of all the worldās ills.
Cas
oh no no. when i look on my ttf font renderer, it still runns on immediate mode. :o just cannot get my head around a system which handles arbitrary text input each frame and draws a vbo - while being faster than immediate. :emo:
this is very nice! nice clean code, thanks for sharing