What I did today

Added connected textures to my side project.

Also, does anybody else find themselves adding a semi-colon to the end of a sentence instead of a period?
[Edit]
Added Layers, changed picture

Sometimes, I try to run school documents. The struggle is real.

Far too many times.

Some random sprites from lunch today, felt like some pixel art troopers:

https://dl.dropboxusercontent.com/u/1668516/random.png

Cheers,

Kev

Did some work on my console library:

http://zippy.gfycat.com/DisloyalLightheartedDanishswedishfarmdog.gif

Added some animation and simpler project set up. :stuck_out_tongue:

Not too java related but finished work on a small c++ library that is designed to minimise the amount of ram used , for use on extremely small systems or cough* perfectly reasonable hidden applications cough*. Neat little library.

Finished the title screen in Battledroid today. One down, 6 to go.

Cas :slight_smile:

At this point Iā€™m commenting because for some reason I want to keep my post per day number above 1.
On topic, I worked a bit on a live video streaming demo for a friend. Fun stuff.

The second Arch reinstall didnā€™t go well. I messed up the drivers again. Not sure how I keep managing to do this, itā€™s actually simple. I hate integrated intel/radeon (2 graphics cards[well technically the intel isnā€™t really a card perse, butā€¦ oh gosh itā€™s late I need to go to bed.]) laptops.

Okā€¦ i guess ill start updating here too :slight_smile:

today i worked a bit on my game engine. here is a vidā€¦
i still have lots to fix and add but its getting thereā€¦
(raytracing, text, loading of 3d models, textures, shadersā€¦ all work in its current state)

I was just adding a skybox model here (there is a broken seemā€¦ the pic needs to be a higher resā€¦ but you get the idea)

W_fH33__eks

Got a somewhat usable connected tile system, but it doesnā€™t work in a few fairly common scenarios. Itā€™ll work for now, but itā€™ll need to be fixed/rewritten in the future.

Did some art for my game Star Four today. This is kind of a mashine room thing.

finished up a round on depth darkening and ambient occlusion. started using the normal g-buffer in the end.

solid :

  • basic vertex occlusion :

  • mesh refinement :

  • depth darkening :

  • fake light :

Optimised GLText rendering and layout so it tends towards being zero cost. Seems a bit mundane compared to basil_'s exciting life.

Cas :slight_smile:

Added the beginnings of a half-decent readme for my ghost lang project: https://github.com/BurntPizza/ghost
Donā€™t laugh!

On the subject of language, Iā€™m looking at Clojure as being the solution of all the worldā€™s ills.

Cas :slight_smile:

It is quite neat. Gamedev specific, have you seen this? https://nightmod.net/

Noticed I had 99 medals. Currently awaiting the 100th. :smiley:

  • Jev

EDIT: Thanks!

oh no no. when i look on my ttf font renderer, it still runns on immediate mode. :o just cannot get my head around a system which handles arbitrary text input each frame and draws a vbo - while being faster than immediate. :emo:

@basil_

Very impressive! Any chance we could see a version with textures/colours too?

Cheers,

Kev

this is very nice! nice clean code, thanks for sharing :slight_smile: