What I did today

I recently started a tumblr, actually.

Made a custom theme for it, pretty happy with the results.
Now I just need to learn how to use the damn site.

  • Jev

Wow a whole custom theme! All I did was edit a few elements in the custom CSS section for the Optica theme. That being said, that little magnifying glass in the google chrome console has proven its worth.

I decided I wanted my own custom font. So far I only have capitol letters.

Thoughts?

CopyableCougar4

Made place-holder graphics for my new arcade-style shooter.

EDIT:
Iā€™m also looking for some cool 80s themed non-commercial use techno.

Nice Title, what are you coding it in?

Java -> My Helper Library -> LWJGL

I may be using paulscodeā€™ sound system for OGG decoding.

So you reinvented the wheel lol.

This is different, I made the helper library because I needed a strict OpenGL 2.0 wrapper, so it could be as compatible as possible.

Finally I can pick up batteries to power my weapons!

https://dl.dropboxusercontent.com/u/1668516/shots/fore/shot4.png

Cheers,

Kev

Did a lot of things today and yesterday!

Itā€™s funny how no-one (not even me) saw that the lighting on the moss in my previous post was completely off. It turns out the normal map conversion was both wrong, and that it didnā€™t get correctly written to file. I finally identified a number of critical bugs in our texture conversion code which converts textures to precompressed streamable textures and fixed them.

Due to massive restructuring of the engine, I hadnā€™t bothered to reimplement some of the less used features. This includes something called SSAO, Screen-Space Ambient Occlusion. Since we want We Shall Wake to look really dark to gain the proper atmosphere and really make the lighting engine shine (pun intended), we have so low ambient lighting that itā€™s a rather pointless feature, but it turns out that even at low ambient lighting it can really improve and add variation and detail to less interesting geometry, like moss. Something that really bothered me about the new moss was that it was really hard to see the shape of stuff covered in it. It all just blended together to one big green mess. This is the case where SSAO really shines. Iā€™m just gonna let you guys judge for yourself, but I think it looks f*cking amazing.

Without SSAO:

With SSAO:

I even managed to get the SSAO cost down to under 1ms for 1080p

[quote] SSAORenderer2 : 0.844ms
Downsample buffers : 0.189ms
Clear buffers : 0.035ms
Render SSAO : 0.31ms
Blur : 0.305ms
[/quote]
I can tweak the quality of the SSAO easily to drop the performance cost to under 1/4th of that. This is the high-quality setting.

:o Damn! That looks good.

Do you know of a good tutorial for SSAO?

iā€™ve painted a sky-like fragmentshader-background on the far-plane :

ā€¦ and a star field, bitch to filter!

Worked with a professional photographer yesterday to capture multiple shots at the Golden Gate bridge for a product shot and just finished editing it. Really lucked out on good weather. The fog started rolling in not long after this shot as we made our way up to Twin Peaks for more promo video shots. Itā€™s a composite shot with a screen capture. I also happened to get lucky that the screen capture size practically matched the depth / size of the phone image. This shot is clipped / scaled, but still reasonable quality for the screen. Full one looks great.

For a full size (just slightly scaled version to make Imgur):

I redesigned my room and desk setup.

Sorry for the potato-quality photos, Iā€™ll get some better pics soon.

Before:

After:

The rest of the room also looks amazing. Iā€™ll get photos of it later.
I know, awful quality is awful. Iā€™ll use a camera instead of a toaster next time.

Also, rawket lawnchair:

  • Jev

+1 For Momentum

Well yesterday was my birthday. I got a chair, a nice comfy one too.

Played a bit with the Marching Cubes algorithm today.

http://s14.directupload.net/images/141008/ceey9sdi.gif

-ClaasJG

Added save/load support in legends of fore. Getting closer to a first release woo.

Cheers,

Kev