Again, congrats on getting married! Wow I’d love to go to Rome.
I’ve been learning more and more about reverse engineering. Trying to replicate a license patch for sublime that I found online.
Again, congrats on getting married! Wow I’d love to go to Rome.
I’ve been learning more and more about reverse engineering. Trying to replicate a license patch for sublime that I found online.
Sorry, I didn’t mean to sound critical. I only meant that adding locales would be a neat next step…
[quote]Sorry, I didn’t mean to sound critical. I only meant that adding locales would be a neat next step…
[/quote]
It’s fine I knew what you were saying
CopyableCougar4
What I did today: axed loads of features, moved game closer to completion.
Got a little free time today to add in some screen shake for collisions with enemies. I need to adjust it a little but pretty happy with it at the moment
Experiments with re-creating amiga style sounds.
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add new texture to the main character and create a scroll wheel zoom:
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I was bored and made a something.
Its absolutely not correct, but enough to explain the basics of how a GPU works.
(There are also a few tiny mistakes in there)
You drew: geometry shader → vertex shader → fragment shader,
while it is: vertex shader → geometry shader → fragment shader.
Let me explain my reaction upon reading your post: ARGH!!
I knew something was off in the image…
Moving along through LWJGL and experimenting with some weird stuff.
Resumed work on Astrofirm! ;D
I’ve added support for multiple planets, now onto Starmaps! :point:
Made and uploaded a new video of my RPG (on screen texts are in german in this video, but the game contains a rough english translation as well).
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JPCT rules! Looking epic mate!
Kev
Guess I’ll stop spamming the thread with my music and go back to working on my game now.
[edit: fixed a few problems with the sound levels]
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Been rating some Ludum Dare entries… not much else.
Trying my cards with girls. So far she didn’t text back today (yesterday she did). I’ll see tomorrow in class
EDIT: Re-sizing didn’t work, screw it.
Please use [img width=800][/img] (or smaller), or just link a smaller image.
technically yesterday, but i toyed with virtual-dub, see if it’s good for realtime screen-grabbing. so if you like flocking-behaviour 2D-particles, check this out … file is about 490 mb, ~7 minutes at 60 hz, that’s why it’s a bit big for that duration.
basically it’s a realtime jam on flocking behaviour, playing knobs in the background.
http://memleaks.net/things/flock_h.mp4 :point:
background tune is : http://en.wikipedia.org/wiki/Towa_Tei “Luv Connection” from 1995, hope they dont mind :persecutioncomplex:
edit
they’re pure cpu oo-style particles, leap-frog integration and pretty much fixed pipeline rendering.
colored by weight, red -> yellow -> blue, heavy to light.