What I did today

I can finally cut and paste and move tiles around (on x, y and z axes) inside my engine’s editor :slight_smile:

Wait, z-axis? With tiles? What is this? I must know! D: I assume this is talking about layers, right?

3D tiles could be a thing :wink:

Yeah, it’s just layers. Each map can have its own depth that you enter while making it. Then what happens is each layer renders separately along with depth-sorted bodies. Moving them around on the z-axis just involves switching to a different layer while you’re dragging them around.

I’ve improved the templating system of my Commodore BASIC/6502 assembly language fun project, so that it’s actually usable in combination with a normal web framework.

I’m not sure, but this might be the only webpage whose template has been written in 6502 assembly code (scroll down the page to see the actual code): goo.gl/5vc7cd (there’s BASIC version as well that uses the labels-instead-of-line-numbers-option that I’ve added to the compiler recently: goo.gl/dcxCtc).

Some people are just show offs. :stuck_out_tongue:

In less impressive news, I had some fun messing with libGDX and it’s port of Box2D. Let me just say, those error messages are about as useless as they come. But, in the end, I created a projectile that will place a “gravity well” (the big circle in the video). And I allowed bullets (the small circles) to be pulled by said mass. Fun result. :smiley:

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breaking stuff is fun

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Interesting idea – that I don’t have time to check:
If your fears hash Collisions – Fear Not!!!
Simply use 2 or more hash algorithms on same DATA – and compare(equals) their results each other

if with one algorithm you have 8 byte(1 long) hash size and 1% collision
when using 2 algorithms you have 16 byte(2 long) hash size and 0.000001% collision ^^

p. i update text^^ - because so simple solutions hard to understand from start:
if let say using SHA-1 you have collision on different data check MD5 hash - it really small chances that you receive collisions on 2 hash algorithm at once for different data

Parallax is tricky when trying to have different backgrounds for different parts of the level. I’ll get back to it tomorrow… ;D

After four years, I finished the first public release build of my software renderer! Check it out if you want, download it and let me know what you think.

Got a good start on the cover for my next concept album of instrumentals.

It’ll be about how INFP’s have a hard time leaving behind the ideal world they have imagined in their mind over the years; yet everyone says we should do so to come back to reality.

The tone of the music will be dreamy and may have some tracks with vocals, but the overall idea is me expressing my inner “f*** it I’ll stay in my head if I want to, and I can still be successful”.

It’s not something that rules my life, but it is however something I can never express properly.

“If you can’t escape the reality you’ve created for yourself, embrace it”

A friend and I have been working on a multiplayer 6DOF arena shooter. I’m too lazy to explain it so heres a screenshot, if you want more PM me :wink:

[quote]Got a good start on the cover for my next concept album of instrumentals.
[/quote]
Nice concept! It reminds me of a cover I was working on for a project that never got completed. I had a person sleeping on a mattress on the floor with a “thought balloon” of a dream of a person sleeping on a mattress on a floor with a “thought balloon” of a person sleeping on a mattress on a floor, etc. In one of the deeper layers, the sleeper has a single eye open. Derived from an actual multi-layer dream occurrence.

One of these days, maybe.

So i revisited the idea of a gravity simulation using the bending of space. Im not sure if i ever posted about my past simulation but essentially I used a square grid to inherit gravity values from their neighbors. This time around, I’m using vector fields and the results are much better.

Stable Orbit:

Multiple Planets:

Satellite Orbits (Recorded late, moon crashes into planet at the end):

Big clean up of code and bug fixes including the car movement so that is it more responsive and does not feel like you are on ice. You can get in and out of cars now, made a caravan graphic to demo some of the Box2D joints.

Today I am trying out LWJGL3’s NanoVG and Nuklear bindings…
I’ve crashed my PC several times already! :smiley:

Btw: Does anyone know where to find the documentation/guides/tutorials for Nuklear? I can’t seem to find any.

watched ducks, but they made me think about … what happens if you change your engine to Z-up and forget the model importer …

http://memleaks.net/things/Y-up.jpg

+1 for personal relevance hahah

Built a tool that lets me combine sprite sheets where I can dictate where the different parts end up as that makes working with the Tiled map editor so much easier.

Made some progress on my arcade cabinet. It’s pretty much all done, except that it needs speakers and a raspberry pi. Here’s some pictures links because the pictures show up gigantic: