What I did today

I have a weird feeling he’s not ready. I don’t think he thought he was going to win, nor is he prepared for 4 years of the presidency. I bet he gets tired of it after 1 year.

Today I implemented a grass shader using a geometry shader that creates billboards on the fly. Points are passed in each frame for a set distance around the player and then the geometry is generated…the quads are then alpha blended with distance so they don’t pop as they are first rendered. I’ll have to improve it in the future but for now I’m happy. My only issue is that I’m not totally happy with are the quads up close to the camera, as they clash with the ground a bit obviously. I plan to change the colour of each quad to blend better with the terrain texture below it.

Don’t count on it. Assuming he hasn’t lost his mind…than we’re talking about the same Trump as that of the 80s. Hell he even sketched what he would do if he ever ran for president sometime in the 90s.

Just discovered that Samsung’s GearVR framework is powered by JOML. :slight_smile:

Went to Best Buy before work to try and get a NES classic. There was a line of about 15 people. Waited for about 10 minutes. Employee comes out and says he already gave away all the “reservation tickets”. Wtf is that? I didn’t know about any “reservation tickets”. So I was late to work, without a Nintendo.

Cast my first ever vote the other day.

Thought of a way to avoid mip-mapping. Break the texture into blocks and calculate the color averages of those blocks, then map texels to blocks and blend with the texel based on distance :0

First, I demonstrate texture mapping without this algorithm, then I turn it on and demonstrate texture mapping with this algorithm.

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Today, I learnt a little about GameMaker. Well, actually, no…I learnt how to do animation, collision detection, and a whole bunch of other stuff. It’s so darn easy to use that I’m already starting to miss having to write my own engine. GameMaker doesn’t pose much of a challenge to me, and I tend to get bored with tasks that aren’t challenging :stuck_out_tongue:

Of course, I’m doing 2D development in GM, not 3D, but I’m getting to that.

Didn’t you, er, just describe mipmapping and texture filtering?

Cas :slight_smile:

I wouldn’t call it mipmapping because it’s not multiple images in one, but it’s definitely a form of texture filtering. It’s application is very similar to fog.

Trying to create my own animation editor, because I am scrub at most of them :persecutioncomplex:

Well that’s basically it, was a productive day for sure

Been there, done that ::slight_smile:

Guess it is just us programmers, we just need to be in control of every single thing. Thus making our own things is the easiest and best way to get there…
edit
Well it is me messing around creating a cool looking skelly

I picked up Altered Beast for Sega and also an 1/8th. Never played it…gonna have some fun tonight!

+1 for Altered Beast. Hope it’s not just nostalgia tricking my memories…

I worked on my procedural terrain generator. There are still some artifacts like small flying rocks, but it’s coming along nicely.

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The terrain is generated on separate threads and the data is uploaded to the GPU on the main thread. This video was recorded on integrated graphics :persecutioncomplex:

Looks awesome, that FOV is killing my brain though hahaha

Noticed Brynn just made the 5000th post in this thread.
Has it really been this long already? :slight_smile:

The giant quake was last night, but I am wondering if it was an aftershock.

Glad to know all our members in NZ are okay. 7.8 Richter, wasn’t it? That is scary.