Trying to learn JavaScript, I seem to always get confused and write [icode]document.findElementById()[/icode] instead of [icode]document.getElementById()[/icode]… All thanks to Android development’s [icode]findViewById()[/icode] :persecutioncomplex:
Built level 36 of my current game, that means I’ve done 60% of the work on the levels!
Not counting the ones I’ll have to discard or redo :persecutioncomplex:
Searched for a memory leak within my code , turns out there are two sources one being in the core of the graphics system and the other being in a poorly implemented lighting handler , talking about gigabytes here that killed my computer when I tried to run it.
Alright, a ton of things have happened.
First off, I made the SW engine used deferred rendering.
Second, with the help of TheAgentD, I was able to multithread this so that it runs faster.
Third, added spotlights to lightmaps
Ok, it’s not quite just today, (backstory: I’ve been working on the first platform game I’ve done, otherwise, I had made a tetris clone and other simple games)
I spent today refactoring code to switch to an entity system (home grown), and getting the collision detection to work within that system.
Instead of a collision handler, getting the objects to determine if they will collide with something else on each step.
looks good tho’. maybe too dramatic but only cos’ the cursor/crosshair is way off then.
did you test moving the crosshair (operation flashpoint style) ? i’d dig it. very nice if you want to adjust aiming by a tiny bit - it doesn’t “move” the screen since you only move the crosshair - up to a threshold before rotating the “camera”.
I loathe meeting some computer engineer majors. They wear edgy tshirts to let people know they’re into coding, and they have absolutely no coding experience. Some think they know java after just barely passing the required Java 1 and 2 classes. :-
Probably because I go to Georgia Southern, instead of Georgia Tech :point:
Young barista at the coffee shop where I often do my morning coding wants to “learn everything there is to know” about game coding. Shades of Dunning-Kruger! He is very much into playing games, and looking at saving up to attend some tech school specifically for game coding. I tried to suggest a decent community college (more affordable) and free online courses of study (e.g., w3.org tutorials) while he is saving up money to start the private college. Also, the importance of a strong math background.
But he seems mesmerized by the promise of the private school to help graduates find actual work in the industry. He is a nice fellow and was polite, but I think pretty set on his plan and is putting me into a old fogey category of unsolicited advice giving. I assume that as he starts to learn more about programming, he’ll get a better concept of just how big the field is and the impossibility of “knowing everything there is to know”, and also that there are decent strategies for various degrees of specialization.I don’t know if anyone “gets” that trade schools generally fall short with “placement” promises until they actually experience this for themselves.
Just saw DVD of “The Big Short”. Highly recommended. I identify (more Dunning-Kruger, but on my part?) with the fellows that are sticking to their long shot strategies despite people telling them they are crazy, in my going all-in on Java procedural audio. I don’t expect a huge payout, but advancing my capabilities with it still seems like it could lead to something real.