What I did today

Nope. x86 is a family of instruction set architectures. It can mean 16-bit, 32-bit or 64-bit mode of execution. The 64-bit extension (x86-64/x86_64/amd64) to the x86 architecture is just that: an extension.
Widening the registers and providing opcodes to access the wide registers.
You could also use 128, 256 or 512 bit registers if supported by various additional processor extensions.
If it was 32-bit only, then it’d probably be called x32. :slight_smile:

Azul Systems have ported OpenJDK to run natively on ARM - I’ll be evaluating it soon. I imagine it to be more or less the same as the Oracle offering, performance wise (that is, very good indeed).

Cas :slight_smile:

so cool ^^


http://ostagram.ru/static_pages/lenta?last_days=1000&locale=en
https://deepart.io/latest/

up:Hm maybe create Topic for: JGO users neuronet imgs?

An educational software development company called Interactive Achievement, and I’ll probably be in the R&D department. I worked for them for the past 2 summers, but they just got bought by some other company and the guy I worked with there moved to a different company :frowning: so I wasn’t really sure if I was going to get the job again but I got lucky I think. I really love working there, everybody is real nice and helpful.

edit: yeh 200 medals oh boy

That’s exciting. I found the announcement about it here:


Too bad that I bought a 64 bit ARM board rather than a 32 bit one. This Azul JVM is only for 32 bit.
Will be interesting to hear your experiences with it on the raspberry pi 3.

Happy to have the day off on 4/20, and work on my game all day! Happy 4/20 guys! ;D

http://www.questica.net/Images/DevLogs/bigworld.png

Decided to give in to peer pressure and give Questica a full 2d map rather than a horizontal strip ;D reignited my excitement to work on it!

HOLY ****. Decided to take a crack at my OS’s graphics again and FINALLY got Grub2 to switch into a VESA mode of my instruction. Then I ran into another issue where I couldn’t find the address of the linear frame buffer but finally got that working too… I have drawn a pixel to the damn screen. Finally. I’m just really happy I didn’t have to drop back into real mode, get into v8086 monitors, or write my own bootloaders just for this.

Jesus.

My business cards arrived!

Yes they are still a thing. I assumed not. But the fact is, it is far easier to give someone a card when at a big gathering than everyone getting phones out and exchanging details. I asked my bother to whip up a logo. And there you have it. Really pleased with it. Also did a quick and simple website to support this card.
http://www.blackrobingames.com
Yea it is basic. We will add stuff when we are ready for real announcements and stuff. In the mean time you guys get exclusives :wink:

Otherwise busy because my daughter is over for a few days. It is good to be your own boss.

Neat: “Game Level Layout from Design Specification”

paper: http://chongyangma.com/publications/gl/index.html
code: http://github.com/chongyangma/LevelSyn

You can even combine cards and phones: QR-codes of contact details.
Scanning the code will then add you with your contact details to their phone contacts. Or just your website.

But on a card its probably not even such a bad idea :wink:

Yea we have the website qrcode on the back.

So earlier today I was hand-drawing simple animations for my game, and I caught myself wondering, “should I bother colouring these drawings, scanning them, if it’s only to realise I got the animation wrong?”

So I downloaded Android Studio, learned the basics of Android programming, and wrote an application that allows the user to take a few photos and see them animated, making the whole drawing process easier.

https://scontent.xx.fbcdn.net/v/t34.0-12/13081689_1561423284157708_710574369_n.png?oh=48fe5dde6efdc5ba7268f7c34f6f6571&oe=571AD920

Android development is fun ::slight_smile:

J0 :slight_smile:

Ps: at the end of the day I still haven’t finished my animation :persecutioncomplex:

React Native or cordova/phonegap works well too - if you’re into that.

Just joined JGO :stuck_out_tongue: Also working on a game development tool for Java similar to Unity :smiley:

You can check out the os stuff if you want here: https://github.com/CMatri/casteOS
Working on an abstraction layer for windows and stuff, also font rendering is pretty much working. Not true type, just font encoding w an array of ints

I didn’t realize how long it’d been since I’d committed. There’s the beginnings of a fat16 driver, VFS, PMM, and a few other things in there as well.

Welcome to JGO! :slight_smile:

More paper fun: Real-Time Polygonal-Light Shading with Linearly Transformed Cosines

Paper, source-code, webGL demo:

I got 500 days of GitHub streak today.


http://i.imgur.com/gywqc1G.png

It’s of no real use, so I decided to break it now.