This ^
I didnāt mean something like [icode]double velocity = Math.random();[/icode] But more like [icode]static final int CONSTANT = 16;
//ā¦
double velocity = CONSTANT + Math.random()*2 - 1;[/icode] :point:
Got back from Florida this moring, disney world, universal studios, and alligator wrestling! On vacation I setup some semi proper batch rendering with skinned meshes, have to fix it though, few code smells.
That is something I could look into⦠this is a just test implementation.
On that note, I did add lightning flashes and different splash animations for land and water.
I get to implement, and test, an SDK one of our mobile developers created for a major service just for fun! I told my boss Iām interested in mobile but donāt know much about it, so he said this project is just a way for me to get to know mobile, and my company benefits because Iāll have also tested the SDK and weāll have one more mobile dev to work with! Yay, getting paid to learn is great.
Hacked together a radial blur volumetric lighting postprocessor in 1h 45m flat.
Will hopefully replace it with something physically correct in the future. Also, FPS values are low due to the tiles. The volumetric lighting postprocessor takes only 0.2ms @ 1920x1080 on my GTX 770.
The whole thing is really really fake. Thatās actually a good property in this case, since it hides aliasing on edges, allowing me to use lower resolution rendering.