What I did today

Reminds me of something like…

try {

} catch(Exception e) {
new ProcessBuilder("cmd","start","/k","chrome",e.getMessage()).start();
}

Although ofc this is probably invalid code because I don’t remember specific methods down past the get and set :stuck_out_tongue:

Today I dug out my particles tool — it had been quite some time since I last used it.
I had forgotten how AWESOME particles are!

So I thought it would be nice to show you my tool :slight_smile:
(Do keep in mind that this is OLD, UNDOCUMENTED code and that I am indeed very, very aware of how messy it looks)
http://pastebin.java-gaming.org/bbc95011f4813

I’m also raising you my favourite settings for this tool (just copy-paste those into the lowest text field, hit “retrieve settings” and “save changes” (and you should also change the colour to something red to make it even more cool) :slight_smile:

Alba particles data 4gotten
delta: 0.5
sizeMin: 150.0
sizeMax: 150.0
initialWindMin: -7.0
initialWindMax: 7.0
initialGravityMin: -7.0
initialGravityMax: 7.0
windRandomizer: 1.0
gravityRandomizer: 1.0
halfLife: 100 

J0 :slight_smile:

Someone play around with his tool and record it and put it here (or image).

Just a few new features for my editor/window manager:

  • redesigned the resource window (you’ll be able to see it in the video)
  • added tooltip capability for controls, etc…
  • added the ability to dock windows
    Also added parallax capability (it’s technically 3d) and an editor to go with it. I’m sure there’s heaps that I’ve forgotten to mention.

sYQwcMWOLTo

That moment when you’re testing some new code and a bug shows up in an entirely different class

More variety in generated galaxies, and even some different color schemes. Now I only need to build a game in this :wink:

How about a 2D top-down open-world space RPG?

Just kidding, that’d take several years to finish

[quote=“ShadedVertex,post:3927,topic:49634”]
Heh, no I was just thinking of making something that combines the best of Dwarf Fortress (generate a galactic history), MOO2 (deep 4X strategy) and Star Control 2 (to boldly go where no insectoid has gone before!). Kind of mad, really. But I have time.

had fun rigging in blender ;D

[quote=“Grunnt,post:3928,topic:49634”]

:o :o

I have never heard anyone say that before :stuck_out_tongue:

Dont ask me why, but I find that thing totally creepy :O. I mean for real; totally creepy.
But nice work :wink:

-ClaasJG

Vsauce on YouTube made a video of irrational fears/similar. I think it’s pretty cool and you should check it out. All his videos are entertaining and projected for late teens group, although that’s just terminology and understanding-wise.

Took longer than you’d think.

ufjJRWo9VdM

Finally got around to doing another drawing

I believe moonman should be represented in the largest scale possible. :persecutioncomplex:

sorry I had no clue you could do that :stuck_out_tongue:

Got my next SAT scores back. 2050. Pretty fucking bummed because I studied ridiculously hard and it’s still 200+ points under what I need for the universities I want to go to.

Doesn’t particularly help that there’s all these cunts waving around their 2250+ scores in my face.

Don’t worry, practice makes perfect.
With these multiple-subject tests it seems like they favour generalists much more than specialists such as programmers like us who tend to be very good at logic and maths but poor at writing and literature. This is because it’s easier to improve your score in below average subjects per unit of time invested than in above average subjects. So people who are Jack of all trades but masters of none tend to score better overall. The downside is that these people may not excel in their subject specialty since they don’t have the in depth skill or passion for it.
Also, remember that bill gates and many other highly successful entrepreneurs dropped out of university or never made it in the first place.

The issue is that I got stellar scores in the reading and writing sections but my math was in the 88th percentile. But you’re right, I guess I’ll just practice more and take the next test. Thanks for the encouragement :slight_smile:

Ported some of the “2d” branch of JOML to TypeScript/JavaScript. It’s time for JOML (as JOML.js) to go all Browser-like and support WebGL applications.
There is glMatrix, but it uses “static” functions, whereas I want JOML.js to have the exact same semantics as JOML for Java with working on the same instance and also providing ‘dest’ parameter overloads.
The great thing with the Browser environment is, that we can also make use of SIMD with SIMD.js.

EDIT: Interestingly, JavaScript behaves just like Java when it comes to comparing performance between Float32Array/Array and individual object members/fields. On Chrome 48 and 49 individual object members/fields are more than twice as fast compared to Float32Array and about 1.5 as fast compared to Array. So, I will do it like JOML for Java by having all Matrix3/4 fields as individual object fields/members instead of a large array.
So, JOML.js has already a huge performance advantage compared to glMatrix.js. :slight_smile: