What I did today

Need a multipoint bus that can stretch a kilometer without fibre optics, basically. RS485 is still the go-to technology for that. I just wish the UARTs would just simply and accurately transmit bytes when they’re told to. How hard can it be? Oh, there are some bytes in my output buffer! I shall stop listening for a moment and send them, and go back to listening as soon as that buffer is empty.

Cas :slight_smile:

I would have thought that some of the industrial buses on the market would solve this better. However probably not cheaply. Been a while since i worked with that. Also the last factory my buddy wired up was all Ethernet.

As to how hard can it be… Well i am trying to get my arduinos to talk to each other over zigBee, while one is in a G motor rocket traveling at up to march 1. That is also not working very well even across the room when everything is not moving!

As for on board bus/coms SPI is about all i use these days over fairly short distances.

I do recall getting the parallel port to do my bidding back in the old days. I did in fact get it to work as a card reader and writer!

Wrote up like eight pages of lore, characters and general GDD nonsense. I haven’t even begun to get in-depth yet, haha.

experimented with defenses, screenshake, and “Particle Systems” ;D

Progress on procedurally generating a galaxy:

The number of arms can be configured. Not bad for an evening’s work, now I’ll try to make it more realistic, perhaps with some color.

Finished up my Mini LD game:

Welcome back! :slight_smile:

wtf… forgot to limit my fps on a test project and when I zoomed out (not rendering anything) I heard an increasingly louder and higher pitched whine coming from my 780 ti… erm.

It was funny; I’d zoom in and the whine got lower and quiter. Zoom in, louder and higher. Zoom out. In. Back out again. It cracked me up :stuck_out_tongue:
Pretty sure I had my GPU on the video card equivalent of a torture rack.

Eh, it was more fun before for me. They don’t even make a sound for me anymore. >___> Not sure if that’s a good or a bad sign…

Have you, maybe, updated the drivers?

It used to be the case that it could actually damage the hardware on nVidia cards, so… beware.

Meet up with some local indie devs here in NZ. We have quite a big group here. The game meeting was over 250 people. There is also a indie dev space partially funded by the government. So that is cool.

As for what i did today, I have been trying to get 2 projects from my previous job off my plate.

I added HerdBehavior to deer.

Built a nifty little overview for my map editor, so if you’re dealing with massive maps you’ll be able to hop around between chunks pretty easily. You can also fill them with a specified ID, or blank them out. I also generated a 64km2 map, weighed in at 700mb and took about ten minutes. It’s probably far larger than anyone would ever need from this engine but it’s fun to see just how far I can push it.

Forgot to mention, I enhanced the window manager a bit just to add some more usability stuff.
Mainly, you can now do Ctrl+A, Ctrl+C, Ctrl+V, Ctrl+X, etc… in text boxes, and windows can now be minimized, and docked (which currently has to be specified programmatically).

I’ve had some luck recently with rendering Theora video in OpenGL :slight_smile: I found some code written about a year ago using jheora’s core classes (but not Cortado) and so far I can render videos to textures, but there are still some visual glitches and I need to play the decoded PCM.

Been playing with different OpenGL blend modes and generation algorithms to make my galaxies look more realistic (or at least, more like an attractive playground). It’s improving but I still need to improve the distribution of stars: there’s way too many at the galactic core and too few in the arms. Currently it renders 7500 stars and nebulae smoothly, which should be plenty. They just need to stop clumping together at the core…

WHich city? Meetups here in Dunners are reasonably small

I realised that I’m just that good at corrupting Windows installations that I need to do it once per month at a minimum :frowning:

I couldn’t make it :confused:
Are they planning on next month? I definitely want to go. Anything interesting to note from the March one?

Today was the deadline of my GameDev class in uni. We pretty much had months to develop a game. 3 days ago we (me + 2) started piecing together a multiplayer card game with Unity and we actually made it in time. Five months of university and i can still barely spell time management…

Turns out Unity is pretty great if you want fast results. The interface is also pretty nifty, and if you finally wrapped your head around how they chose to do things it’s pretty fun to use.
That said, it did hurt my ‘programmer’s pride’ a little to fill in text fields and drag around components. I think I’ll stick to just code if I have the option to.

Also worked up the courage to put my amateur vocals on the internet for public listening. Wrote the lyrics myself. If you are a fan of piano, Attack on Titan, and… amateur singing… you might just like it.

Creative week!

Very brave and well done Gjallar!

I optimized my HerdBehavior. Now my deer don’t have ADHD any more.