We are still dealing with model import issues in different engines. We really want to use the animation tools of blender rather than yet another tool for our artists. So next few days a stand alone blender importer based on jME with preview and some debug is the task for the next few days.
As for the vulkan subthread. I personally think it is about time for a new api. quite frankly many aspects of the current ones (opengl and DX) are kinda silly, old and only make sense if you consider doing stuff like that a million years ago with crap hardware and super expensive ram.
However using vulkan probably wouldnāt be that difficult for me. I draw only index vertex buffers. But again i donāt really need to. Use an engine. Donāt write one. And if i didnāt use an engine, i would write something that is not an engine to render the game state. It would be a shadow of an engine because anything else is a waste of my time.