What I did today

Had some fun with LWJGL 3 and contexts in OpenGL, here is example result:

There are no 6 textures loaded in 6 different windows: all windows use the same texture, loaded in offscreen window.

Code:
http://www.java-gaming.org/?action=pastebin&id=1406
This code is very simple, I compressed it into very basic example of how to share resources between multiple windows. In case of Windows, this must be offscreen window and it must be not current on any thread while creating new window bound to it (but after that, you are free to make it current again - just make sure to call “glfwSwapBuffers(offscreenWindow)” each time you load new texture/model etc.).

Been working a lot on my pokemon game!

Edit:
Fixed

Hey Hydroque, could you send that pic back? I can’t seem to be able to see it. :persecutioncomplex:

As a side note, I was bored this afternoon (please do not refer to one of my posts above ;D ), so I quickly made this (sorry for laggy gif):

J0

Finished drawing a dog head:

Turns out, that I don’t really have a strategy to drawing fur other than stroking a lot…

Turns out scanning A3 hand-drawn textures with an A4 scanner is a pain in the arse… :persecutioncomplex:

I think your pig looks fantastic! However, the method you are doing with shading is your problem. Try making the darkest areas light, then enhancing it and the areas around it. You shouldn’t make any hard streaks and PM me if you want to see how I did mine. Turns out I draw cats better than dogs >.>

Good work tho :stuck_out_tongue:

@cylab - I think it looks great and honestly a great effort for drawing fur. Fur/hair/feathers are some of the hardest things to draw.

Anything cool made w/ Vulkan yet? :slight_smile:

I found that was the easiest thing to draw when I drew a dog (and a cat), and I have little experience drawing.

Not java related but i started the challenge one game a month and already finished the february game
http://gamejolt.com/games/home-invasion/127667

Got 3750! It gets effing hard from 3200 on ;D

@J0 the game gets hard when your hand is tired :stuck_out_tongue:

Got selected for the second round in debugging competition at JNTUK university. Out of 10 teams that were selected, 8 belong to our college! Had the second round today.

I got around 8k points before it overwhelmed me. Of course that was the 2nd time I played. The first time I got 0 points! Lol.

Got the basment of my in laws place converted to my new office. Cost 5k to get polished concrete and sealer. Looks awesome.

I am now leaving my 130k+ job and starting my own company. Yep going full time game dev. Got enough cash in the bank to not starve for a year. Wish me luck. I am really going to need it. But its going to be fun.

Stop right there!

Work on a project that is pure gold BEFORE you get into that!!!

@delt0r You must be absolutely sure you’re going to manage to do that :o Good luck! Will you be working alone?

[quote=“delt0r,post:3755,topic:49634”]
Well, best of luck! It’s an fighteningly awesome thing to do :wink:

Hey lads!

I was wondering if someone might have an idea that could help me out on this one, I really dislike coding graphics :persecutioncomplex: So here’s what a map of my tower defence currently looks like, I’d like the paths (the black and blue lines, respectively land paths and water paths), which are currently stored as java.awt.geom.Line2D.Float arraylists (the positions of each point being a float between 0 and 100 representing the percentage in both width and height of the map where it should be), to be looking good graphically speaking… Yet I have no idea on how to achieve this :-\

Also I should probably mention that the paths are supposed to be 3% of the map in thickness.

This is javax.swing in case you were wondering, but I’m not looking for actual code, just a hint maybe on how you’d do it? :slight_smile:

https://scontent-cdg2-1.xx.fbcdn.net/hphotos-xta1/v/t35.0-12/12767815_1538974019735968_991999998_o.jpg?oh=3fd5c81799974603a0d592b7d6bd3bb9&oe=56CC17C4

Make Img in Paint and load in game?)

Paint another Img - load pixel Data - make paths points (for in game Ai) from pixel colors =)