What I did today

Here is a video of yesterday’s three hours worth of work plus two today:

413acCqDsIM

Scene shows the HUD of the player with marker around “bogey” position/distance and marker around intercept shot direction as well as “velocity compass”.

EDIT: Executable jar download: https://www.dropbox.com/s/engh0nt1gkwuqqh/spaceshooter.jar?dl=1 (requires at least OpenGL 2.0 and Java 1.6)
Standard output gives instructions how to fly.

Started working on a game for the first time in over a year… This is fun! Hoping to get to nationals this year in the TSA game design competition.
Also averaging low 13s-12s on 3x3 and 3-4s on 2x2, hoping to secure a top 75 place in cubing nationals come summer.

The nebula background is beautiful. Did you create that yourself?

Congratulations and hope you get into the top. How do you solve your cube for speed? I mean, OLL & PLL or is there some other technique? I think I should start learning OLL & PLL now.

Started on building an animation editor component for my game engine - basically it’ll help me speed up the process of not only creating sprite sheets for animations, but editing them as well. Currently it supports saving and loading, importing of images into frames for each of the four possible directions in an animation and dragging frames around in the sidebar to rearrange them (some more fun UI design for me). Next I’m going to work on entity communication and then after that, possibly an AI framework.

http://alexcpeterson.com/spacescape/

Spacescape is amazing.

Found this one earlier today.

What is this Windows??

Hot pluggable GFX cards :o

It’s a bug. The latest hotfix driver should actually fix this.

I use full OLL and PLL, along with COLL. Also a few winter variation cases mixed in there, as well as 30 or so ZBLLs for funsies. It’s mostly just fast F2L though. But yeah definitely learn 1 look PLL and 2 look OLL. I’d say learn full OLL when you’re sub 20.
Edit: I also know a few 1LLLs when edges aren’t oriented (therefore they’re not ZBLLs), for certain OLL cases that are slow for me. I’m currently working on learning full Pi and H ZBLL though. I might switch to the ZZ method, I’m having loads of fun with it. I suggest you check it out, as it’s very promising. EO line might take a while to get the hang of, but it’s a really cool method.

Got accepted into my first choice college, Cal Poly Pomona, for a major in Computer Science. I am so pumped. Makes everything I had to do feel worth it. 8)

I set up a small Skype group for any JGOers who have Skype. PM me if you’re interested in joining.

Congrats! Just one step of the journey

Built a 256 bit monitor in Minecraft, it works on a per pixel basis currently. However I’m planning out a bresenham line circuit to hook up to it. I then plan to extend it to a kind of mini GPU that has some memory and line, rectangle, and ellipse drawing functions. Then I’ll probably upgrade my current computer to 16 bits and upgrade the RAM to use scoreboards instead of redstone circuitry. Hook it all up, manually code in some programs one bit at a time, ???, profit?

You, my friend, have no life! :slight_smile:
I remember building an 8-bit adder and a multiplexer. Took me ages!

Regardless… how did you make the redstone light up only a single lamp when they are surrounded by other lamps?

I finally released my RPG Naroth on Google Play: https://play.google.com/store/apps/details?id=com.threed.jpct.games.rpg ;D

Today I played around with post-processing effects. Quite fun.

http://puu.sh/mXRWl/95e62ccd7b.png

http://puu.sh/mXSx5/1b8f7f6e93.jpg

http://puu.sh/mXSC2/c6f7fac90a.jpg

http://puu.sh/mXT05/50080f28bb.jpg

http://puu.sh/mXT2a/bb557cdfcf.jpg

http://puu.sh/mXTbf/2e727c6a01.jpg

Well 1 pixel is 4 lamps, and I’m using this tileable circuit: http://imgur.com/a/ioRkz

This allows me a vertically expandable 2 wide space for circuits in the back.

Darn I don’t have any device that can play it :frowning: