What I did today

Yesterday I watch this

No comments – simple share funny moments of my life ^^

IMHO:
And today I remembered – what was my first job ^^
I Worked on typography in the position “assistant of typographer”
I receive 100$ per month for 8 hr per day, 5 per week
(some times we work 12 per day.
do I receive more - nope, its not work in such way XD – if company has more work we must work more ^^)

I feels funny – because “Hey, I worked like china peoples on factory ;)“ (or it looks so for me in some way at least)
And today I can say about that – “it’s nothing extraordinary – because some people receive even less in some countries ”

Do I go working again like that?
I can say, yes – it was funny, they pays money
(if you do not buy anything useless, then after a couple of months, you can buy PC or Phone )

And with comparison working like “software developer” – work at the factory was easier
(at least as I remember, maybe because I was younger, I don’t know)
(*when i worked on factory it was not static job like robot that do one thing all working day,
this type of job is much harder – I also try this ^^)

p.s It was funny, because I did not have to pay rent,
if i do it be not so funny - because minimal rent was 100-200$ (less only leave in garage) =)

I’ve been writing a shader to bevel pixels! This is mostly in preparation for Ludum Dare this weekend :point:, where I figure it’ll make my non-existent pixel art look at least half-decent. As a bonus, there’s a really basic random map generator! (thinking about making something sort of strategic, because, yes, I am insane)

http://www.questica.net/Images/DevLogs/bevel.png

Achieved 365 days of GitHub streak, that is one complete year!

I’ve been messing around with google cardboard for a bit. I’m surprised by how smooth it feels, for 2 lenses and a phone screen :).

-wes

Interesting video. Did you use to work at Foxconn?

Nope, I live in Eastern Europe ^^
About Video - I wonder… where old people go to work, because the max age of the employees there 27-30 years old.
p,s I do not think that people who work at Foxconn feels same happiness as me,
It seems funny to me, because it was a long time ago (not so long as it sounds 9 years :slight_smile: ).

PP.S I found this video when viewed video about “CPU creation pipeline” also interesting theme :wink:

Ah I see, that’s interesting.

[quote]About Video - I wonder… where old people go to work, because the max age of the employees there 27-30 years old.
[/quote]
I am not Chinese, but I listened to a talk about the Chinese labour market once. The speaker said that many of the factory workers are from rural towns. They go to the city factories to earn as much as possible then go back home to start a family, probably by the time they are 30 I assume.
In China there are a huge amount of rural villagers who wish to go to the cities to work, but they are restricted by a formal government-enforced sort of class system called Hukuo:


This might explain why the Chinese who are allowed to work in the factories see themselves as the winners, since there are many in rural towns who would happily take their place if they were allowed.

I don’t know what to say.
From one hand we have workers with salary 2$ per/h
From second we have 1 billion population that need some work.
And with all this automation and robots, problem with unemployment become even worst in near future.

I don’t see any clues to find solution…
(only solution i see is give free food, home etc,
because full automation makes hand work useless but the world is unlikely to go so).
So I don’t know…

We keep inventing labor-saving devices, but nobody ever seems to work fewer hours…

For example, after the invention of the high-level language and the compiler, we didn’t need as many programmers any more did we? That’s why the number of programmers sharply declined after the 1950s :slight_smile:

But here we are, still. ::slight_smile:

It changed)
simple Watch some chronicles from 1900+ where hundred ppl’s work on field
now its 2-5 farmers with automation
same with factories, its very easy to dismiss 1 thousand workers and replace them automated line
(if you have money for that, in many cases 1-2$/hr more profitable – for now)

We need, before it become something massive

Easy example – watch Steam – hi have 10+ new games every week
And that only couple thousands of game developers,
and imagine if it will be couple of millions developers
Do we really need so many games? (± 1000 / week)
Did they will cost at least something. when we have so many of them??

p.s its not problem of our time its become a problem in 20-50 or even 100 years,
if we not destroy our planet before that time ^^
pp.s and we can’t fix that XD

Finished writing an abstract “core” phase modulation synth today (working on this two weeks?). It was a bit of a stretch for me as I am used to using “implements” rather than “extends” and the synth has some important inner classes which complicated the use of abstract a bit. The new structure eliminates a LOT of duplicate code and has been made to allow external “EnvelopDataSet” objects to be loaded to alter selected operator envelops, so a single “main” synth can have multiple versions that make use of extended EnvelopDataSets for that synth.

Am toying with the idea of having a GUI made at this point. The data points and coding points are approaching a clarity where a GUI could be used to make and tweak these synths. But first, I want to convert the synths used in the ShepardTone demo, and post the revision that has the glissandi synths.

I have been learning the basics of 3D games in LWJGL (Only ever made 2D game) and wow…there is so much to learn and so…soooo much maths xD

Same here. Been tinkering with LWJGL for a few weeks now, and it’s really fun! I do keep bumping in to little mistakes I made earlier and then having to figure out what the problem is. Usually it’s my own stupidness xD. However the maths is really something to wrap your head around, I’m no genius on that level…

LWJGL is fun to play with, but I don’t think I’ll ever try to create a 3D game in LWJGL. Maybe 2D, but not 3D.

Just finished getting a complex model loaded with some lighting, it is so complex using shaders

[quote=“J01,post:3356,topic:49634”]
That’s certainly how I started. You designed the program on wads of paper using assembly language, then you’d convert it all by hand to HEX working out jump addresses as you go, then you’d type it all in (this bit was a pain as any mistake was a disaster). When something ran it almost seemed like a miracle. Obviously you could only write programs that weren’t too complicated (I think othello was the most I ever tried in machine code). My 2nd computer had an assembler built in and it almost felt too easy.

I don’t think programming is any easier these days simply because we just try to do more than we did before. If you ever try coding micro controllers then this is very similar to the early days of home computers.

Did you follow the tutorial from that one guy on YouTube? Believe his name is Oskar.

Yeah i’m following it now, he seems to really know his stuff

Just remember, it seems you will have to unlearn some of that stuff because he is teaching you to interact with shaders using built-in functions & variables. (As opposed to using uniforms / attributes)