What I did today

Realised my Hovercraft game has reached 10,000 downloads on Google play.
It made my day.

Nice!

8000$ ?

  • i better buy new(old) car for this money and crash it somewhere about year or two XD
    (if you’re not a millionaire and not care about 8k ^^)

ps. my spelling becomes betters, Yay =)

Congrats man may the download keep rising! Our game hasn’t reached even thousand yet maybe in time :frowning:

Finally got around to writing a proper 2D batcher, I can render 64,000 sprites at ~135fps on my macbook pro. Now to refactor text rendering so I can move on to redoing my particles!

I’m going to give linux fan-boys/girls (death to windows!) a good argument point for their view: http://rr-project.org/

EDIT: and a blog post from someone using it - http://huonw.github.io/blog/2015/10/rreverse-debugging/

3 Days Trying write java VST RPC) (but failed)
RPC for external connect and send Sound Data and midi events back and front -
Why i what this?)

I Don’t know…

find java lib jVSTwRapper
she process Sound Data
but for midi out no function - to use Send Midi data XD
(better say shi have it, but i can’t make it work and because
she in last Dev class of Lib - i think its only proto
i may be wrong)

don’t want messing with c++ to compile VST and read tons of manuals.
(i try some but so many code need to write :frowning: and c++ omg - its personal…)

i take virtual midi driver
http://www.midiox.com/index.htm?http://www.midiox.com/myoke.htm

and send data ther - Why i need that?)
Because VST have better sounds (for my midi piano trainer)
and i fears VST HOST libs ^^
hm need try some – later
(because 3 days spend…)

So I make Send Data to Midi Bridge (with custom driver)
And Receive it in Fl studio – where I can set good sounding VST – not midi Synt ^^

p.s have some problems with Preview Post in Firefox 41.0.2 (Fetching preview… ā€œfrozenā€)

What about JACK and JNAJack* instead?

  • I’m the original author of JNAJack. I didn’t however write the MIDI support (mostly by Salvatore Isaja). There is also an example of usage.

@Icecore I wish you the best in figuring out how to do this. Have you seen these links? http://www.java-gaming.org/topics/what-i-did-today/33622/msg/346531/view.html#msg346531

If you get nsigma’s suggestion working as an alternative, that would be great to hear about as well. I’ve been working on other priorities, but am hoping to eventually work out some sort of VST or functional equivalent.

Last couple of days, built a GUI for a Shepard Tone builder. It is able to churn out all the needed frequencies and corresponding volumes. Now, to hook it up to a synth! I’m going to…but wait! This thread is for ā€œwhat I didā€ not ā€œwhat I am going to doā€.

Hm is she can create virtual Midi device?
For using external software.

*For midi support I use base java :frowning:

  • i think making some Client-Host Api for external control of 3d party programs using VST.
    (something like process attach but for Sound + by RPC you can send it by network)
    Like receive from VST HOST sound data and send it back, send events etc…

UP:

I so lame in Music - so even if i make VST with button - i don’t know how to use them ))

Sry :frowning:
what I did - Short:
i connect Java with VST Host using Midi events and virual midi driver ^^

Yes. JACK provides a cross-platform solution for routing audio and MIDI data between applications.

I have not tested MIDI on Windows though!

He’s saying that to himself, not you! :wink:

@philfrei - medal for Shepard / Risset tones!

Nice Thanks )))

^^

I found this cool 3d scene, tried it out in my lwjgl renderer :slight_smile:

I also nearly doubled the HBAO performance thanks to TheAgentD :slight_smile:

Thanks!
It took mine close to a year to get to 10,000, be patient :slight_smile:

I looked a demo…very neat concept: http://www.polygon.com/2015/10/26/9618504/pillow-castle-tech-demo-first-person-puzzler-new-2015-pc-gameplay-museum-of-simulation-technology

How?

Find this ^^
Visual VST Create tool (not sure is it global VST or only for Fl studio VST)

Found about about a sale: http://oryxdesignlab.com/ has Lo-Fi Horror tileset for free and discounts on other sets.

Changing the depth reconstruction to using a frustum corner and a linear depth buffer.
Also by eliminating 2 texture fetches in the blur pass.

Is it hosted somewhere to take a look at it?

Here you go :slight_smile:
http://pastebin.com/dDe2miSm