What I did today

Finally got to program some Java for the first time in over a month, feels good ;D

Implemented username/password validations on my NodeJS web app. Security already feels a lot more tight than before.

Made a video showing the new intro screen for Blox.

aKrhGGMYTxw

This goes on repeating, the camera moves between a set of points and looks at the center of the level.

It was my birthday today. I turned one year older than I used to be.

Happy birth day DarkCart, may this year be prosperous for you…

P.S Where’s the party?

Hey hey, it’s my birthday too! ;D

Edit: oh you’re in a further ahead timezone so we don’t actually share the same date :frowning:

@SHC - Neat! I’m kind of wishing the logo was maybe 3/4" higher so that it doesn’t obscure the blocks as they go furthest into the distance.

Happy birthdays!

Debugged what I’m calling a ā€œBlinkerā€ sound tool. Found an error which involved mixing up relative vs absolute frame numbers. I’m using it to ā€œblinkā€ a set of continuous sounds. The example I’ll post soon is a set of four ā€œcricketā€ synths. The ā€œBlinkerā€ picks one or another of the sounds and turns it off for a short while, then restarts it. Also found some decent settings and added a slight random pitch change to the cheeps so they are not strictly uniform.

Have commenced on a rewrite of a more generic ā€œSound Fieldā€ tool that works kind of like a wind chime (or can be set to do so). Am trying a setup where a base set of frequencies, volumes and pans are entered for the various sounds (and can be changed anytime), but also a variance range for each can be entered. Thus the option exists to have the sound to randomly play back at a volume or pan or even pitch speed that is off of the baseline one entered for that sound. Motivation: I don’t want to be writing multiple versions of this code, each with a different amount or type of variability.

Spent a little time composing/coming up with ideas for a couple more audio motifs for the sound demo I recently posted, and have been mulling some good ideas presented by ags1.

Well I’ve done 1 important thing today - discovered this thread! I’m sitting here at work going through at least 30-40 pages thinking I was getting close to current time, only to discover I only went through 2014!

Well now that I’ve discovered this thread maybe it’ll help me stay motivated with a project. Time to start brain storming :point:

i read page 100 of this!

The forum complained to me about talking to myself again.

Found out that this code seems to be valid Java syntax:

class ${
		$ a = null;
		$._ c;
		class _{
			_ b = null;
		}
	}

@CopyableCougar4 http://stackoverflow.com/questions/11774099/legal-identifiers-in-java

I decided that I’m going to give all my new projects super-awesome code names. Nobody can argue with a software named TIGERVENOM right?

Plus, now I won’t have any more of those ā€œunnamed RPG/sandbox/dungeon crawler etc.ā€

Let’s argue with the software from Longarmx! Oh no wait, his software is named TIGERVENOM, this guys’s serious, don’t argue with that!

:wink:

I practiced some sprite art at work today :smiley: Really want to make an rpg that incorporates farming so this was the result. :slight_smile:

Nice job mate. Farming is a fun thing to do. You should make it seem like the plants grow in the background by saving the last time that the player quit the game and then finding the difference between the current time and the last time and updating the growth of the plants based on that.
If I didn’t explain that well:
System.currentTimeMillis() - previousRecordedLogoutTime = difference
Plants.grow(difference);

Heh, then you can get a negative growth by setting back your clock. =P

That could end up in something damn interesting 8)

So far I’ve built the game so I can easily add networking and make it somewhat of an MMO. That way I can just handle grow times and stuff through the server, like clash of clans, and no one will be able to cheat. (:<

Cheating its not only send wrong packets)
Its auto Aim. wall hack,
ā€œspell range show helper, auto aim lower hp targetā€œ – (League of legends, dota)
And offline simulate battles for better result - clash of clans)
Even sometimes using script macros

(Cheat – any action that make game easiest then developer make it ;))
Because player must suffering as a developer planned it to be XD
It must be challenging they said ^^