What I did today

On page 1 of this thread, I said I was making a city builder. Almost a year later, here’s my second attempt. Now it’s more of a clone of the 1981 Intellivision game “Utopia”, regarded as the first simulation game. But, unlike Utopia, this game will be single player. It’ll be single player until I man up and learn KyroNet or some other networking lib :stuck_out_tongue: Anyway, your goal is to make citizens happy with you. I’ve only had time to implement one thing you can place (farms), and the little bit of game logic that goes with it (if there’s no food, people get mad).

DfhLlpheYSI

Watched this a million times because of how satisfying it is…

Today I started working on a fire dissolution shader.
Not very happy right now, but I think I can improve it, and it’ll look better on a 3D model in game anyway.

http://fat.gfycat.com/BackWiltedBluegill.gif

EDIT. [icode][img width=800][/icode] isn’t making it less wide :confused:

What I did today… or rather the last few days!

I picked up a dead project of mine again after ignoring it for roughly a year.

Its a small 3D jump’n’run game called ‘Suzzle’.
There are only 6 levels right now, but its pretty playable.

Here’s a download (4.1 megabyte): http://www.file-upload.net/download-10908255/Suzzle.zip.html

(PS: This is the first actual game I ever released, yay!)
(PPS: Not going to make a thread for it right now; Not enough content)

My girlfriend left me a week ago today (dated her for a 1 1/2 years and we were very close), and also realized that I had lost a lot of friends while we were dating. Coupled with that, a lot of my other friends from high school are away at college. I’m almost completely alone and it’s driving me crazy, I’m trying hard just to stay happy.

Continued work on my 3d fps :slight_smile: Started rigging the soldier model.

Chin up. This is the best time to code.

Cas :slight_smile:

I have absolutely no motivation to create anything, which is not normal for me. I’m going to see my therapist tomorrow though, hopefully that will help me get over this.

Attached a gun to the soldier :slight_smile:

Dont let this push you down, man

If you want, I can suggest you a couple of ideas you may work on :wink:

I can recommend:
Doing something not so depressing (or at least not so)

  • let say long funny game like witcher or maybe MOBA
    and spend on it 8-10 hr direct (or maybe do work same time)

Personally for me after 8-9 hr static work(same process)
you forgot many else things its likes you’r mind switching to something else ^^
its important to spend 7-8 hr direct, not distracting on else - long tasks like: watch fun videos half hr or etc…

Hope it will help)

My advice: go out for a very, very, very long run, perhaps in the woods or in the countryside where there is no one. Then go sleep as long as you can possibly. You can also try working out. :point:
Stay strong! :slight_smile:

J0

Try and start working out. It keeps your mind on to something else and it relieves stress and all that. Works like a charm for me.

You’re unmotivated because you’re coding all day at work, I’m sure that’s a large factor. I know that when I’m coding for work during the summer I’m almost burnt out by the time I get home. I’m sorry about your girlfriend man, that really sucks. Life goes on though, and now that you’re out of high school there’ll be plenty of other people out there for you. If it means anything, we’re here for ya. :slight_smile: That’s what community’s all about, support.

started a basic non-recursive parametric svo cpu raytracer, per-voxel-face-occlusion into 8-bit-float-vertex-attribute :


http://memleaks.net/things/svo_ao_1.jpg


http://memleaks.net/things/svo_ao_2.jpg

@Opiop : try listening to the whole album : https://www.youtube.com/watch?v=yCXrgASzf50 - works for me when i’m down.

@basil_ That looks truly amazing. I just sat here staring at my screen for a couple of minutes and admiring your work :slight_smile: Thank you!

This last week, I’ve been working on a demo (to be one of several) of the sound library I’m writing, where the general goal is to have music respond to game state. This task is forcing me to confront how complicated the system is for coding, and to think about ways to make it more practical.

[EDIT: updated the jar file]
http://www.java-gaming.org/user-generated-content/members/27722/circlesounds.jar

Basic stuff still. There are motifs associated with the five balls(randomly colored) that are floating around. The notes are generated live. They “look at the screen” to figure out how loud (distance from center) and what stereo location.

The circle on the background screen marks the audible range. It can be resized via a drag. The balls can be moved via dragging, and resized via dragging their edges. The size of the ball doesn’t change the volume (maybe it should), but the size does affect how much time is spent in the audible area.

I’m thinking about adding a couple sliders [EDIT: done, not a true slider, but you can click inside the rectangle], maybe, to allow a change in tempo or in scale degree [EDIT: both done]. Another thought would be letting a click in a ball change the notes that it plays. I’ve been trying to tweak how the parts fit together musically, some combinations definitely work better than others. Each has a different rhythm, so the way they line up keeps changing. Yet another thought, have some sort of glow or blink happen to the ball at the start of its motif, as I have written a “listener” that will allow that.

@Opiop, bummer about the breakup. Hope you get to feeling better sooner rather than later.

@basil_ I have no idea what you are said you did. But the bottom picture is a definite improvement over the top one and they both are gorgeous/impressive.

What Fps vs resolution do you have ?)

hm it looks strange like for non-recursive )
same light cubes have different gradation of gray.
(maybe its texture color noise ^^)

Looked at this: http://bost.ocks.org/mike/algorithms/

I actually coded part of my current project for the first time in awhile. Just putting together things is soul crushing sometimes, since it can be completely mindless inputs. I’m to the point where I’m just refactoring code and adding a feature or two at a time because the project is interesting in concept, boring as all hell in terms of coding. Added a lot of client-server based checks and fixes, and worked on security a tiny bit. Might swap to bcrypt if I decide I’m not happy with security.