Last night really, random prototype due to boredom:
https://dl.dropboxusercontent.com/u/1668516/shots/craft/screenshot1.png
Cuf2hgk_-nk
Really have to learn to focus!
Cheers,
Kev
Last night really, random prototype due to boredom:
https://dl.dropboxusercontent.com/u/1668516/shots/craft/screenshot1.png
Cuf2hgk_-nk
Really have to learn to focus!
Cheers,
Kev
Every time I work on “game tools” I want to shoot myself. I love Java, but for more sophisticated stuff that don’t need to look good I’m tempted to switch to .NET Winforms.
Nevertheless, here is today’s attempt on an in-game editor :
Today (yesterday) I wrote a model loader for the FBX format so I can have animations, sadly it only supports models right now and the normals are rendered as colors.
looks fractal
I drew Slenderman today. It was an interesting endeavor.
Wrote an island generator - ok I only got 30 minutes last night, sheesh!
https://dl.dropboxusercontent.com/u/1668516/shots/craft/screenshot3.png
Cheers,
Kev
Nice island Needs chickens.
Cas
Wauw Kev, you did that in 30 minutes :o
I just got an inferiority complex :persecutioncomplex:
Anyway, this is how my game progressed, but I took some more time though:
3T-O65tgMRg
Made some progress. Added shadows, frustum culling and some temporary textures (I will try to change them when I find ones that fit this project better).
edit: added occlusion culling too, thanks HeroesGraveDev for your links in other projects to 0fps.net
Loving the isometric landscape, wish I could have got that working in GL nicely.
My evening comprised of letting my silly prototype get out of hand and zap up more time. The orcs are also getting out of hand:
https://dl.dropboxusercontent.com/u/1668516/shots/craft/screenshot5.png
Finally, I also got my streaming working and did my first dev stream, never been quite so mistake prone as I was when working with the stream running!
Cheers,
Kev
Be careful about accidentally showing up passwords and private stuff.
If you have got multiple monitors it’s a wise thing to stream only one of them and keep the log in, mail and other businesses on the other one.
Also I would be glad to watch your dev streams, can you give me a link please?
I was using Twitch, http://www.twitch.tv/cokeandcode/ - not on at the moment since I’m at work.
You can try the really rough demo here if you like: https://dl.dropboxusercontent.com/u/1668516/games/roguecraft/web/index.html
Cheers,
Kev
Today finished work on all the basic area code in the new UI library. So now I’ve got fully resolution independent UIs which can lay themselves out every frame, with a listener/event model that can handle mouse movement, button presses, clicking and multiple clicking, and full drag and drop capability. What’s more every UI element can have its layout interpolated between positions nicely, and its appearance, depending on state. Pleasingly it can cope with thousands of nested widgets being laid out and processed in realtime with almost no noticeable use of CPU (most of the time, widgets are idle, and only wake up when they need to animate or receive an event from the input system).
Now I’m “porting” my old widget code to the new stuff - checkboxes, scrollbars, scrollpanes, textfields, etc. Should have it ready by end of the week, and then I can start converting Battledroid to use the new UI.
I foresee it being a fairly useful library for UIs in general, as it makes it so easy to make resolution and aspect independent UIs.
Cas
Maybe not open source but tell us a little on how you accomplished all that.
ja, do you use any space partitioning ? … nothing, a grid or a tree ? just curious