What I did today

I added an edit, hope that helps. :slight_smile:

Well, took @philfrei advice and made a somewhat more interesting video of live synth coding in action! :wink: Rather than build up to a track, this actually de-constructs one of the new examples in the latest Praxis LIVE release. Pure Java audio DSP, with both analogue and FM synthesis, and a little OpenGL visualization for the easily audibly distracted …

(best watched at 1080p on YouTube itself if you want to make out some of the code!)

lK94qu1iObo

The slowdown and crash is from a leak in the broad phase collision grid. Objects were being added multiple times to the same cell. Still not certain how my logic goes wrong, so I left a logging statement in to remind to do a proper fix sometime. In the meantime, I added in a HashSet. Duct tape makes the world go round :slight_smile:

Been working on a new project for a few weeks based off of code from previous projects. Its cool to get to the point of being able to create lots of items and interactions rather than getting held up on trying to perfect the rendering system.

I swear…it isn’t a farming game that I’m making.

Started work on rough versions of the art for my game. :slight_smile:

Cool demo, at 3:17 there was a noticeable change in the live-coded pitch and then frequency which was quite impressive.
To give the demo a wider appeal, you might consider making bigger changes earlier on, and changing the graphic visualisation too.
By the way, have any DJ’s tried the project with electronic dance music? Would be great to hear what they could do with it. I’ve heard that Deadmau5 experiments with this sort of thing. This is one of my favourite songs of his:

Thanks! Generally agree with you, but I’m still learning my way around my own tool here. ;D I’m working on doing some more videos like these (unedited real-time), but also possibly some more structured and edited ones to get more features demoed in a shorter space of time.

Not yet that I know of, but then the new audio API was only released a few days ago, and is sorely lacking in documentation at the moment. Various VJ’s have done stuff with Praxis LIVE, so hopefully some interest will develop on the audio side soon too. I also know a few people who are interested in using it to teach audio DSP.

For music usage there’s a few UI improvements to come that will help. I’m also hoping to put some music together with it sometime soon - a looong time ago I did a music degree - the tracks on the earlier videos I posted was old stuff of mine from about 15yrs ago. 8) … ::slight_smile:

interesting vote.

o/

edit i conviced opengl to render to desired mipmaps but not to render to different mipmaps in a single draw. does mrt allow that at all ?

@Lunch: got undo-redo working in my vector graphics drawing package. Implemented colors on polygons.

Sounds interesting, what should I think about when you are talking about your Vector-program, something like a particle editor? Well you said in your Vangard topic that your game was vector based and didn’t use any textures, but I always thought Vector images were textures :persecutioncomplex:

Did something myself as well, actually it was written in C# with .NET (first time).
Not really Java-unrelated since it’s created to parse Json to JAVA-class files.

What’s up next is converting the class to an enum from the actual data in the Json or create instances from it in runtime, not 100% sure yet.

Since I figured there isn’t going to be a Java4k this year, I decided to just make a game in 4k for fun. It’s based on Miners4k (a Java4k entry by Markus Persson), and it comes about 100 bytes shy of 4KB (It’s 3,868 bytes right now). Here’s what it looks like:

All of that’s generated in the program itself, with no external resource files. The goal is to go through the gold blocks and collect points, but you cannot press the up button, which adds challenge to the game (ā€œOh, there’s the 10th gold block above me! Dammit, can’t press up.ā€). Whatdaya think?

started using mipmaps with the bloom effect again. halved processing but blurs about 4 times more pixels. here’s a glowing thing : :wink:

[tr]
[td]
http://memleaks.net/things/smip_1.jpg
[/td]
[td]
http://memleaks.net/things/smip_5.jpg
[/td]
[/tr]
[tr]
[td]
http://memleaks.net/things/smip_2.jpg
[/td]
[td]
http://memleaks.net/things/smip_9.jpg
[/td]
[/tr]
[tr]
[td]
http://memleaks.net/things/smip_3.jpg
[/td]
[td]
http://memleaks.net/things/smip_6.jpg
[/td]
[/tr]
[tr]
[td]
http://memleaks.net/things/smip_4.jpg
[/td]
[td]
http://memleaks.net/things/smip_7.jpg
[/td]
[/tr]

I have given @basil_ his 200th medal :persecutioncomplex:

Other than that I’m currently preparing for a job interview.

Good luck @SilverTiger (well you might not need luck but well better than nothing right :point: )

was listening to the gambling moose looking for electric sheep while refactoring backgrounds :

[tr]
[td]
http://memleaks.net/things/esheep_1.jpg
[/td]
[td]
http://memleaks.net/things/esheep_5.jpg
[/td]
[/tr]
[tr]
[td]
http://memleaks.net/things/esheep_2.jpg
[/td]
[td]
http://memleaks.net/things/esheep_6.jpg
[/td]
[/tr]
[tr]
[td]
http://memleaks.net/things/esheep_3.jpg
[/td]
[td]
http://memleaks.net/things/esheep_7.jpg
[/td]
[/tr]
[tr]
[td]
http://memleaks.net/things/esheep_4.jpg
[/td]
[td]
http://memleaks.net/things/esheep_8.jpg
[/td]
[/tr]

Is it domain feedback day? Nobody told me.

Added more behaviors to my library of behaviors. Added the notion of behaviors yielding to other behaviors, and ā€œvotingā€ for other behaviors. Made behaviors ā€œstickyā€ so entities are more likely to finish what they started.

Added a wishlist concept to the inventory, so if a behavior tries to execute with an item that is absent from the inventory, the missing item is added to the wishlist with the priority of the activity. Then the ā€œacquireā€ behaviors can read the wishlist and act accordingly.

yes, but only today! found two more which i liked :


http://memleaks.net/things/esheep_9.jpg


http://memleaks.net/things/esheep_10.jpg

Thanks! I think the interview went alright, have to wait for a response now :slight_smile:

While technically not today, yesterday I did all of the homework for two ā€œcollegeā€ level courses…

In other news I paid for a real massage, I highly recommend them ;D