more voxel … with ssao \o/
The mixed sizes though. Looks really good.
No computer so no coding, but I designed the basis of an RPG combat system that should be simple, strategic and engaging with a focus on story-telling. I want to avoid a complicated click-fest of multiple buttons and special attacks recharging etc.
I’ve mentioned this before in IRC, but I’ve been working on this: http://wybuuk.tk. It’s sort of like a comment system on a website, and anything goes as long as it isn’t illegal. Even then I probably won’t find it until later
Implemented stealing a dead guy’s clothes and leaving him naked on the ground, with a back-drop of falling confetti.
It got weird :persecutioncomplex:
Digital Art! Nice! 8)
Looks reeally nice! Love those “pastel”-stye colors in your scenes.
Care to do a video?
Ahh… the nicest sunshine and 25°C over here, so what best to do?..
…going over that 600 pages of “Modern X86 Assembly Language Programming” book of course, which arrived yesterday.
@theagentd: also almost done with the “rotate” part of translationRotateScale, which will soon be in.
EDIT: Yes, the native version. There are some number of additions and multiplications that can be eliminated/vectorized. Took alot of manual reordering and adding superfluous and identity operations to see the vector pattern in it.
Hmm? The native version of it?
Apparently the fact I only own one CD does not allow me to vote for you :-\
Got confirmation from a few youtubers that they’ll try and make a video for RFLEX. So that’s nice.
Also:
pls make wallpapers
Added a button to the main menu of Grapple that will open Google Play for my other game Hovercraft.
Shameless plug, made somewhat less annoying by the fact that the button only appears with a 10% probability. :persecutioncomplex:
Implemented a new ResourceLoader that loads resources in the background in a separate thread:
This uses a secondary window with shared context to the main window in a secondary thread to load the resources, while drawing the progress on the first thread.
AlphaBetaGamer just covered RFLEX!
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I don’t even remember contacting them! It’s awesome to see someone actually reviewing RFLEX. My first article ever written on anything I’ve ever done!
I also got to 83% on greenlight as of posting this. :D.
A splendid day. Tomorrow is a weekday; hopefully I’ll get a greenlight email.
-wes