So sorry for your loss…
:’(
So sorry for your loss Cas, I can understand how this affected you, I never saw sad face in your signature but today, stay Strong.
SHC
Sorry for your loss Cas Wish you all the best. Be strong.
Sorry for your loss. I knew something was up when you put a instead of a :).
Wow. I don’t know what to say, other than I’m sorry. I know I, for some reason, hated it every single time someone told me to be strong or I’m sorry when one of my closest relatives passed away a few years ago, but… Again I don’t know what to say. I hope you can remember him with happiness instead of sadness, and recall the good times instead of the bad ones. My heart goes out to you and your family.
Very sad to hear… I lost my mother recently, it leaves a hole.
On a lighter front, I multithreaded my games logic (again) and halved my logic millis. It should have been double that, but I had to fix some bugs so the algorithm is slower since I benched the single-threaded version.
@princec : my heart goes to you. there is absolutely nothing i could say
/backontopic
implemented about 80% of the fmod api into my bindings. unfortunately i cannot screenshot sound that good so here’s a fft vis i did :
So sad to hear about the deaths (princec, ags1). My condolences. I get to go to a memorial for a best buddy who passed last January–for some reason it was put off until July 11. Maybe now I’m a bit more ready to deal with it.
Yay, Cowboy Bebop. Very much enjoyed binge-watching the entire series that last year.
Programming this last week: mostly audio. Added two more synths from my Yamaha DX7 collection into Java (one done last night). Also, did some cleanup work on the wrapper system (enabling both Android and Java), and the creation of a new structure that I’m calling a “Motif” – which is basically a Sequence but I didn’t want to use the term because Java has its own Sequencer.
Today: got a system working that allows a shared pulse to be used by two independently started sequences…err…motifs. You can schedule an audio event sequence to start ASAP on the “NextPulse”. If the pulse size of the motifs are the same, then they will maintain lock step synchronicity. And, the Task Manager says it was all done with 0.2% CPU usage or less. Down the road, am hoping to build on it so that the game UI can target musical measures as well as individual beats, and to be able to alter metrical values and accent patterns.
So sorry to hear about your losses, guys (ags1, princec, philfrei) I hope they’re all in a better place now…
Seems like there’s a lot of audio coding going on at the moment - I’m most of the way through completing the live audio coding element of Praxis LIVE - link up FX and live code DSP, all without a break in the sound.
Of course, progress is slowed by the fact that I keep getting distracted making bleepy noises! ;D
Making bleepy noises should be right up there in terms of fun as “bumping into trees”!
Am playing with “pulse music” ideas here, now that I have sequences able to coordinate on a common pulse. Next step, I think, will be implementing envelopes over the volumes of the sequences as they loop along. Then maybe get into a layer of metrical accenting. (I “hear” it, a certain way of composing “pulse” music, Minimalist style.)
Actually I’m still having fun bashing into trees. To take it to the next level, I’ve added more species of trees and increased the tree count by x50. Also I can now zoom in and out, so it’s easier to find new trees to bash into. Should have a playable demo soon
http://i.imgur.com/wMaFctj.png
Bought a hosting server on Digital Ocean, and started making the RFLEX website. Not bad, considering how awful my previous ventures into game design were.
Submitted RFLEX to a livestream where they review in development games and critique them. Hopefully it will be picked up :persecutioncomplex:.
When did I say that wessles?! :clue:
Don’t misquote!
Also, when picking footage for a trailer or something later, you should maybe add a little timelapse on the gameplay; would make it look more like a challenge…
Also faking quotes of game review sites might at best make you look shady…
He added a disclaimer to the page saying the site is under construction and that the reviews are fake.
Depending what you’re building on there, I’d recommend Cloudways or something similar - managed hosting on top of Digital Ocean. The lower tier has no mark-up. Of course, Cloudways are focused primarily on PHP, so you might have to hunt around for a service providing the platform you want. Unless you have a particular desire to manage the entire server stack yourself, it’s a good way to concentrate on the important stuff.
Ages ago, I made a bot, that did some basic commands.
After starting to use IRC a bit more, and having no projects to work on, I decided to add an IRC connection to the bot I made.
I quickly found out how ugly my old bot code was at extending it to add extra functionality, so I rewrote the Server class to make it much easier to add new commands too.
The new design makes each new command its own class, which you then register it to the server (which controls the bots, and does the message processing).
was much easier, instead of adding a block of code inside of a new else if(…) statement, I could simply do this
server.register(new TestCommand());
if anyone wants to look at the source code, or use it, here is a link to the repository. There is a bit of untested code in there, but I think it should work. The untested code is around allow commands for only certain people, I changed it after uploaded it to github, realising it was not the best way that I had done it before.
current features are, WolframAlpha search (you got to supply that API key), create a google search, calculate an equation, set and get messages from a database, reply back when spoken too using the ChatterBot API that is connected to CleverBot by default.
some owner only features are, adding new bots, to a specified channel, specified name and a specified identifier (how most bots are !help, the identifier is ‘!’), changing nicks, kicking bots, and setting a bot to reply to all messages that a certain user says (mostly used to set 2 bots to start a conversation between them).