What I did today

Actually slept a lot of the day :emo: I’ve messed up my sleeping schedule big time. I’m about 6 hours behind so i’ll be coding until morning :stuck_out_tongue:

Fridrich, 2LLL. Good luck :slight_smile:
I’m hoping to compete soon, just need to find a competition near me. I’m not expecting to do very well, just going for the experience. It’s a great community!

Implemented a combat log.

Worked on my game dev suite some more.
Implemented clothing and finished my animation setup:

(gyazo fps sucks)

@KudoDEV
Is that axe going through his hand? Ouchie, seems painful :stuck_out_tongue:

Tried to add some variety to enemies by adding “evil” versions of four enemy types. The image shows the “evil” goblin (the brown one) and the normal goblin (the green one). The evil variants do a little more damage and take a little less.

On a sidenote, this thread has it’s first anniversary today!

http://images-pictures.org/wp-content/uploads/2014/03/happy-birthday-funny-16.jpg

Reminds me so much of Kunark-era everquest… Nostalgia!

I wanna try that ;D

What I did during my 1 year absent, was one of many projects:

I made a Twitch plays Pokemon bot.

Heads up, link is broke. Gives %22http

Today I practiced more music. I focused on making interesting percussive elements, and then accidentally a song. I’m super happy with it!

https://soundcloud.com/literature-corner/herald-of-the-world

I finally took my first steps into operating system development, my i686-elf cross compiler is being built as I type this on my desktop which is now running Ubuntu on my second hard drive. I’m excited for this, it seems incredibly interesting and I like working in low level code (or, at least I think I do. We’ll see in a few days if I actually like it).

I’m also still working on my new game! I’m just coding here and there whenever I find the time, I like doing it like this instead of forcing myself to sit for hours and code. Let’s hope I finally can get something done!

I made a tree

I wrote a very basic TmxMapRenderer for SilenceEngine.

Does rendering of image and tile layers with complete support for transparency.

Finally decided to start working on a asset manager for my game dev suite:

packs images for use in my game engine.

Next I will work on a model loader and animation viewer. (pretty much time to play Barbie)

http://i.gyazo.com/dbd03241f797bb339e6f1bb22352c55a.gif

I highly HIGHLY suggest getting used to the nix command line and using an actual linux operating system, like Gentoo or Arch. None of that Ubuntu crap. I personally suggest Arch. Yes, it’s difficult to install for newbies, but that’s a good thing. You have to be absolutely solid with the CLI.

I stick to Ubuntu. But you certainly don’t learn much about the linux CLI that way.

In the past 24 hours I worked on content for my medieval sim, and defined (in CSV) a few new diseases and curses. I also had more ideas for the dialog system and the tasks and opportunities system (“quests” just sounds wrong to me).

On the programming front, I got the the player sprite moving round in response the arrow keys and rotating to face the right direction. I know, pretty basic, but it is nice to see it working in my new stripped down version of my code. I must have spent half an hour bumping into trees, because it is just so amazing to bump into trees :slight_smile:

I did a quick count of recent threads on JGO, and about 50% were graphics-related. Bah, graphics… waste of time!

I’ll probably stick to Ubuntu for now solely because I have everything set up and it works. Maybe sometime I’ll end up going full *Nix (I.E., no Windows) as I’ve come to appreciate it a lot more in the past few years, but that will probably only happen when Steam has more games available. Like Insurgency… and…

Basically just Insurgency.

I do use the CL a lot though, I’ve been trying to almost exclusively use it for all my file operations just so I can get used to using it and learn all the commands.

Anyway, I’m still following the Bare Bones tutorial and I was just getting terminal “scrolling” implemented before I passed out for the night. Something was going wrong and it wasn’t actually working, but I guess I’ll just have to figure it out after work! I’m still very intimidated by all the low level linking and boot code, but the kernel stuff (at least for now) isn’t too much.

I started a campaign for my indie team…

And also made this for fun… this mob is really trippy looking

http://s13.postimg.org/4ghbed4lz/image.png

Is this suitable for a flagship ad perhaps?