Had a (mostly) relaxing day off from anything. Stayed in bed, played some games with a few friends and cuddled my cat :persecutioncomplex:. Back to coding/learning tomorrow!
Been learning hopfield & feed forward neural networks for a few weeks now, this stuff has a pretty big learning curve.
Iāve also dualbooted my machine with ubuntu+gnome and windows 10. Windows 10 gets a 1TB HDD for gaming and Ubuntu gets a 60GB SSD for coding (everythingās remote anyway :)). Then thereās a 320GB HDD for the bootloader and swapping files⦠Iāve been using gnome+ubuntu for a few months and I love it too much to leave, but I want those good ol windows games (that I never play :persecutioncomplex:)
I had fun uninstalling and reinstalling my nvidia drivers because the Nvidia control panel wouldnāt open. All fixed now ;D
I learnt about the Yā Cb Cr colour space, and used to modify saturation:
http://puu.sh/ikDwn/1e8b9a6b79.jpg
http://puu.sh/ikDxx/86136859cd.jpg
http://puu.sh/ikDyO/7c0565a29e.jpg
Iām gonna have a little play around to see what other neat effects I can get with Yā Cb Cr.
If anyone cares, heres the GLSL I used to do this.
EDIT: Woooooo, 100 medals. Thanks @CommanderKeith
Started adding Rule objects to my Entity objects in my new game Vangard. Vangard is exactly the same as my other project Fog, itās just different
Today I was tasked by my boss to rewrite our entire data model system for a part of our website right after I finished writing all my frontend code on top of that old data model To be fair, the old model relied on a lot of hard coded values and terrible mode systems, but it still sucks to have to rip up all your old (finished) work and re-do it. Oh well, at least this means he thinks Iām capable, thatās a good sign!
However, this also means I have to deal with parsing XML. I just hope I can ease myself into the pain slowly.
me vs. swig - 1:0
also got gcc on netbeans to fly. love that new fmod bindings. thanks to NateAustin again
\o/
total biscuit uploaded his thoughts on that :
cPUToCNq-iAMmB9b5njVbA
Got bit by the temptation of being able to ācompleteā something quickly ā and wrote and posted a tutorial on using Perlin noise with 2D maps. http://www.java-gaming.org/topics/2d-terrain-maps-for-side-scrollers-how-to-modulate-strata-with-perlin-noise/36254/view.html It seemed like we had a flurry of questions on the subject recently, so maybe it will help a bit.
However, I should probably instead try to stay focused on the longer-term and more important project of porting my audio to Android. Am also scheduled to write and submit the invoice on my database contract (using Microsoft Access & VBA). Another distraction, but at least it pays the rent.
2 hours later, I actually donāt mind re-implementing our data model. Itās messy work, but honestly C# has one of the best XML parsing that Iāve used so itās fairly painless. Tomorrow morning hopefully Iāll be able to polish off the first phase of the new model and then maybe itāll even run!
But for now itās time to go home and just⦠relax. Yes.
This is the result of adding some drawable objects to a queue list, then popping them off the list and adding them to the main list of drawables which represents the actual active objects in the world. Oddly enough, if I just add them straight to the main list and skip the queue all together this doesnāt happen. Iām using lambdas and streams to execute all my looping actions, maybe they are slower than I thought?
Added accurate depth of field based on camera parameters, improved the grass simulation performance for large maps. The DoF is still unusable due to a GLSL compiler bug that causes the number of registers certain loops need to scale with the number of samples, which doesnāt make sense at all. This in turn has a huge impact on the ability of the shader to hide latency, which in combination with the large blur filter of DoF and the big number of samples and texture cache misses causes performance to plummet. If I turn off inlining and place the sampling code in a separate function, I can get ādecentā performance, but the overhead of 100+ function calls becomes the bottleneck instead. Iāve reported it to Nvidia, but frankly I donāt have much hope.
Stage one of the new model system for the company website is done! Iāve got three more hours today, maybe I could finish off my entire project. That would be amazing.
Upgraded our project to UE4.8. Everything seems to be going to right direction.
Some Art, Some Animations and a lot of Client-Server Code
Broke my 3x3 personal best, 16.07 seconds. Leaving on vacation to the beach for two weeks tomorrow as well. Cya guys
I need to go and find my rubik cubes! :o
I spent the evening cleaning up my code. Moving classes around, defining some new interfaces, and making a completely clean split between the game logic and the graphics code.
The day included some Android tutorial work. The project I am doing (via ālearning Androidā by Marko Gargenta) is a client for a Twitter-like service. The lesson today was about āFragmentsā.
Also spent some more time with my audio library port. I spent a considerable amount of time writing a series of library wrappers, progressively adding more code. At a certain point, I used up my allotted time and had to get to other things.
On one of those āother thingsā I ended up blocking, and wasting time playing online Boggle (wordsplay.net) and reading HuffPost articles instead of working. It is a weird thingāhaving to force oneself to stop one thing to do another, and then wasting time instead of doing the other, when you could be doing the first thing!!
So, even though I need to get to sleep for my Saturday job (a 9-5 stint at a music store), I just an hour ago went back to the Android audio project.
Success!! Found and fixed a couple problems and I now have a reasonable, working AudioWrapper class. Now, thereās still some features I havenāt tested. (If insomnia sets in, you know where Iāll be.) But the prospects are promising. I did a test and the class I was most worried about (ConcurrentSkipListSet) is supported, at least in the current iteration of Android. I donāt know yet how far back I can go to earlier Android versions. Something to check after work tomorrow.
philfrei I think we have the same Android book! Is it on the lighter side in terms of pages and have what looks like a planet on the front covered in app icons? Thatās a good book, congrats on your success! And Iām almost jealous of your music shop job, I would love to work at a music shop.