What happened to T3D method?

The Transform3D class in Java 3D had the following method that isn’t in the Xith3D’s version:

void set(Quat4f q1, Vector3f t1, float s)
Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.

Can this be added to the Xith3D Transform3D class?

Also, does anyone know a workaround in the meantime?

Thanks,

Jason

All right, so the equivalent is to:
Matrix4f matrix = new Matrix4f();
matrix.set(quat4f, v3f, s);
t3d.set(matrix);

So, could someone please add the Transform3D set method to Xith3D?

What kind of process is in place to change the code for Xith3D? Maybe there could be a list of suggestions that would be reviewed by the developers, and they would decide if something is worth changing. I’d like to be a developer, but definitely don’t want to break anything.

Thanks,

Jason Cheatham

Thanks,

Jason

https://xith3d.dev.java.net/

submit a patch or enhancement request

Good deal, I posted the enhancement request. It’s issue #71, so please vote for me!

Thanks,

Jason

chilling is what its all about dudes- thats why its all so cool ;D - be happy hippys

ok - this method’s now in CVS :slight_smile:

Cheers,

Will.