The Transform3D class in Java 3D had the following method that isn’t in the Xith3D’s version:
void set(Quat4f q1, Vector3f t1, float s)
Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.
Can this be added to the Xith3D Transform3D class?
Also, does anyone know a workaround in the meantime?
Thanks,
Jason
