What happened to Gl.glActiveTextureARB?

Hi guys,

Sorry if this has been answered already, but i’m trying to achieve multitexturing using the current release of jogl. It appears that the most recent jar (that i can see) has removed the glActiveTextureARB function - is this correct? If not can someone point me in the right direction please?

Any help would be realy appreciated,

Kind Regards,

Chris Evans

All of the extensions folded into core OpenGL up to 1.3 have been removed from the public API. In this case you should check for the availability of OpenGL 1.3 if your application is correct with respect to extension availability (e.g. GL.isExtensionAvailable(“GL_VERSION_1_3”)) and just call glActiveTexture.