Just wondering. I thought it was a great book.
I like everything I’ve seen online - its very well written and the stepping stones and nice and close together for those of us slow of learning.
I’m never too sure how many of the examples could actually be applied to building a production game though. The ones I’ve seen (admittedly online) are pretty academic.
I, like you, have heard many people rave about the paper copy however - just haven’t quite found the motivation to buy it yet.
Kev
It would be nice if you had some moderate options, such as “I bought it, and it was ok.”
I think that if Killer Game Programming in Java and Developing Games in Java were combined into one book, they’d make a pretty comprehensive introduction to game programming in Java. Each book had some things the other left out. For instance, KGPJ had a chapter on isometric games, while DGJ gave code for a workaround for a bug I encountered in Java 1.4.2_02 (or some similar version).
I voted “Bought it, Loved it” although I agree that “Loved” is a bit too strong.
I’d have rather seen multiple books, each covering subjects in more detail.
DJG’s intro and how to use sounds and images and whatnot was great. Drop the 3d and fill it up with other stuff/more details, examples, whatever.
Then go on to DJG 3d stuff and add in the KGP 3d stuff.
Maybe another book for Networking and applets and stuff like that.
i miss the “i’ve read it online and i have it on my bookmarks” option 
“never heard of it” is missing.