What defines a Game Library or Collection of Utilities

I’m sure everybody noticed the flood of “game libraries”. I just wanted to make a thread so that future posters will know whether their “game library” is worth posting.

Here are my guidelines for a game library, I hope other people will post theirs:

  • at least 6000 lines of code for a small one, and 20000 for a medium one
  • at least 6 packages for a small one, and 20 packages/subpackages for a medium one
  • actually saves the user more than 100-200 lines of code per class / package that uses it
  • encapsulates the entire game instance
  • well documented
  • limited external dependencies

Here are my guidelines for a utility collection:

  • actually saves the user more than 100-200 lines of code per class / package that uses it
  • well documented
  • easy to incorporate
  • limited external dependencies

CopyableCougar4