What are people doing with JOGL?

Hi All,

I was wondering what projects people are working on using JOGL. So far, all I have seen are the demos and Xith. Is anyone else doing anything with JOGL? If you are working on a project and are willing to tell about it, list a web site for it, or show a screen shot, please do it here. I think everyone would like to see what can be done and is being done with this technology.

we just finished a piece for the jewish museum berlin.
http://myhd.org/jd3/archiv/000299.html

See sig :slight_smile:

Love the play of shadows while moving around! I can see I still have a lot to learn :smiley:

[quote]See sig :slight_smile:
[/quote]
S-Type fails on Mac with 1.4.2_03 … this may be an Apple bug…

Date/Time: 2004-02-28 14:48:21 -0500
OS Version: 10.3.2 (Build 7D24)
Report Version: 2

Command: java
Path: /System/Library/Frameworks/JavaVM.framework/Versions/1.4.2/Home/bin/java
Version: ??? (???)
PID: 1315
Thread: Unknown

Link (dyld) error:

dyld: /System/Library/Frameworks/JavaVM.framework/Versions/1.4.2/Home/bin/java can’t open library: /System/Library/Frameworks/JavaVM.framework/Versions/1.4.1/Libraries/libjawt.dylib (No such file or directory, errno = 2)

This is an Apple bug - report it to them.

www.wurmonline.com :slight_smile:

JOGL is used for the 3D visualisation of meteorological data in this project:

http://java.sun.com/products/java-media/jai/inaction/ninjo.html

It will also be an alternative to Java2D for the rendering of 2D content.

I’ve added a “technologies” tab to the listing of all java-gaming.org games, primarily to help increase games-devs awareness of what java libs there are and what successes other developers have had with them.

It’ll be just like the games pages, with summary info, website link, authors, etc for each technology, and a short description - but also links to any games that use the tech.

When I get some free time I’ll try seeding the page with some of the tech’s I know, and some of the games that I know use them - but mostly I’ll be relying (as usual) on submissions from the authors and users to keep them up-to-date.

NB: because this is a new addition, there are none listed at the moment. If someone could send me basically the same info as required for submitting a game (see the “about” tab) but also:

  • a 100-200 word description
  • a list of some games (just the name, if they’re already on the site, or more full details otherwise [and I’ll add them to the site too])

then it’ll go up much quicker. Perhaps someone could do the honours for JOGL?

PS games that are “in progress” as opposed to “complete” are especially welcome.

PPS I’m thinking of including links to 2 or 3 “demos” for each tech too - or preferably a link to a “demos” page maintained by each tech’s authors. So feel free to send me that info too!

http://grexengine.com/sections/externalgames/

We are looking to port our Manufacturing Viewer that is currently running on J3D to another JAVA based 3D api… and we are evaluating
JOGL.

We are writing a Swing-based molecular modeling application using JOGL for the 3D graphics.

However, relative to our older C++/OpenGL codebase, there are still serious performance issues with JOGL (specifically GLJPanel which one must use in an MDI Swing app).

Mark

We have a visualisation-oriented scenegraph API called Aviatrix3D (http://aviatrix3d.j3d.org). Several different apps are already built over the top of it, including the most well known one - Xj3D.