I am working on a game i share in another thread and I am thinking to put more focus on it. I am using Slick2D and I am quite satisfied with the API when it comes to simplicity. But I noticed that it hasn’t been updated for quite a while and the project Slick2D-AE that tries to put it on Android still has some issues and is not in active developement either. Then I stumbled upon libGDX, an API with nice features, active developement, better support for shaders [ although there is some code that make shaders work in slick ] and TWL.
Switching would mean a lot of effort, but putting all effort into an api that might die would mean a lot of work later on.
I would really appreciate some input, maybe alternatives or statements from kevin on the slick developement.
-lastaid