Hi,
First of all, sorry for my english, because i’m a french man.
I’m very interested in java games development, using OpenGL. But i’ve some questions on JOGL :
1/Does Jogl really provide acces to OpenGL as well as nearly all vendor ? JOGL supports fully OpenGL 2.0 ?
2/Does Jogl support the OpenGL Langage Shaders (GLSL) ?
3/What about the performances of Jogl ? I suppose it couldn’t be as fast as opengl used with the C langage but is it sufficient fast to make by exemple 3D animations or 3D Games ?
Or must i take a look on LWJGL, which is supposed to be faster because of using NIO instead of arrays ? But i don’t like the C-style of this API…
Must i learn the two APIs ? And maybe make an abstraction layer to permit the use of the more working API on the user computer and his OS ?
And an other questions, but i don’t if it’s better to ask it in the tools forum, how can i add the javadoc of jogl in Eclipse ? I’ve tried with right-clic on the jar => properties => javadoc location => javadoc in archive => archive path to the zip and path within archive to “javadoc_public”, then validate and apply but it doesn’t work…
On the editor, when i focus a function, or a class of JOGL, it tells me " xxx cannot be resolved".
Thanks a lot for answering !