Welcome to 2014!

What did I achieve in 2013 (hey I have 2 more hours)?

  • Learnt Java.
  • Created my first crappy Java2D maze game (seems like a long time ago).

What do I hope to achieve in 2014?

  • Build a library that’s in a usable state for a proper game.
  • Finish my first proper game.
  • Learn some useful things, e.g, lighting.
  • Create a basic 3D game.
  • Eventually learn Swing & more of the Java API which will allow me to create some nice tools.
  • Learn how to use new features of Java 8 (when it comes), e.g lambda expressions.

What I achieved:

  • continued learning Java (started in late 2012)
  • learned Scala
  • learned C++ (mostly for JNI)
  • learned PHP
  • learned networking, KryoNet library
  • learned OpenGL, made some 2d and 3d prototypes using it
  • learned DirectX basics
  • made complex 3d planning program for Wurm Online - not a game, but program with game-like structure

What I hope to achieve in 2014:

  • make Direct3d wrapper for Java (possible merge with LWJGL in the future?)
  • make further progress on my MMO project
  • learn more design patterns
  • expand knowledge of gamedev

is overloaded with coca-cola

Not much I did 2013… have a List:

  • Written Mass-Voxel renderer. (Java)
  • Written Planetary Renderer. (Java)
  • Nearly completed my Game framework. (Java)
  • Rewrite of a BASIC emulator. (Java)
  • Written my own virtual File-System. (Java)
  • Written a simple Assembler emulator. (Java)
  • Learned both Q-BASIC and BASIC.
  • Written a basic Graph-System for multiple use cases. (Java)
  • Written about 1,5 Million Lines of Code! (Java + QBASIC!)

What to do for 2014:

  • Complete the Planetary renderer, and intengrate it into Universe Renderer.
  • Write more Paint.JAVA tools/effects.
  • Continue work on my Minecraft mod ā€˜TaleCraft’
  • PLay around more with the Unreal-Development-Kit.
  • Complete the Compiler for my Script-Language.
  • Release my Voxel-Engine prototype to the public.
  • Learn how to use Netty.
  • Make a small Blockland-Clone for learning purposes.
  • Rewrite the (very) old 3D Sound-System of mine.
  • Finally start that 3-Year long IT/Application-Developer schooling/education!
  • Write another 1-4 Million Lines of Code!
  • Actually make a playable Game!

I think I am putting too many things on my ToDo-List…

Happy new year and have a awesome party!

  • Longor1996

Happy New Year! Wait, a New Year’s Resolution… for gaming. Uh-oh?!?

What did I achieve in 2013?

Completed and submitted a game for the Java4K 2013 Competition
Did my first release of an open-source project that I lead.
Learned more about JavaScript, Perl, Python, PHP, & Java (for Networking)
Did plenty of concept art & game sprites for various games.
Did music reviews and editing for various games.
Did a lot of tools and demos for various games.

What do I hope to achieve in 2014?

To learn a lot more and put all those various tools to work for me.
Help out a lot more individuals on the Java Gaming forums than last year.
Get another game submitted for the next Java4K Competition
Get to work on a stock program I’ve been holding off on forever
Get around to doing more than just the basics in OpenGL
Writing an Android application I can release on the Google Play Store (erm, maybe not gonna happen) :stuck_out_tongue:

well to start this off i am quite the under achiever by comparison to the people above me

What did i achieve this year (2013)
I created my first game and published it on FaceBook
I made progress in developing a game in Java
I made some basic pixel art for a game


What i will achieve in 2014

I will read the 2 books that i have coming in the post (Killer Game Programming in Java - Andrew Davison & Developing Games in Java - David Brackeen)
I will create a 2D platformer game in Java
I will create a 2D platformer in GameMaker and publish it for windows/mac and tizen
I will create a 2D RPG game in Java
I will make the following pixel art (trees, roads, buildings, characters, boxes, grass, water)
I will make the following vector art (trees, roads, buildings, characters, boxes, grass, water, start screen, transition screens, ending screens)
I will compose more music tracks with my existing sound libraries and implement at least one into the above games.
I will continue to learn and finish off the courses (PHP, JavaScript, 3ds Max, HTML5, Java, Design Patterns, Android) on Lynda.com and restudy the entire content on Oracles Java tutorial website

What did I achieve in 2013?

Wrote Ux2Engine.
Started the development of Renoria (Java MMORPG).
Wrote many mobile games launched on iOS and Android.
Founded my own game development company.

What do I hope to achieve in 2014?

Get Renoria to Alpha, Closed Beta, Open Beta and finally release it publicly.
Produce more mobile games
Create a game creation platform, like Construct, Unity and Game Maker.

Happy New Year to One And All!!!

And are you sure want the answers? I had a very few things when compared with your’s but here’s it.

What did I achieve in 2013

  • Understood how to write good looking libraries.
  • Learned how to write tutorials
  • Learned some 3D math
  • Wrote most of my GameMaker clone (didn’t complete it sadly)
  • Learned .Net languages (C# and VB.Net)
  • Made FontPacker in C#
  • Learnt how to tackle with binary formats in (Java, C# and C++)

What will I achieve in 2014

  • Complete my GameForge application
  • Learn Compiler Design (It’s our subject but I’m unable to understand concepts like Symbol Tables)
  • Make FontPacker Cross-Platform using MONO
  • Develop more games (I’ll try to be in LudumDare this year)
  • Rewrite my tutorials for LWJGL 3.0
  • Make my own voxel engine
  • Learn some hacking too
  • Make a cross-platform cross-language game engine in both 2D and 3D
  • Make my own ActionScript like toy language
  • And many more…

Once Again Happy New Year To One And All!!!

And by the way, did you notice the animated text at the top? I couldn’t understand what those changing slashes indicate.

Happy new year chaps.

What did I achieve in 2013:

  • Finally ā€˜finished’ a project.
  • Published said project on the Google Play store.
  • Learnt the OpenGL basics.
  • Had mind blown by the performance gains in using OpenGL vs. Java2d.

What will I achieve in 2014:

  • Learn more OpenGL.
  • Convert existing projects to OpenGL where feasible.
  • Hopefully publish a few more Android live wallpapers.
  • Work on a few projects that I’ve always had in mind, but have never got around to for various reasons.
  • Learn a bit about audio; I’ve yet to even try putting sound in my projects!
  • Make lots of money, live in an exotic location and drive a Porsche. (…Might be dreaming there…).

All the best to everyone for the new year.

Have a wonderful new year, everyone!

What did I achieve in 2013:

  • Learned how to make a low-level Pseudo-3D engine
  • Learned a lot more about 3D & Pseudo-3D rendering
  • Learned a lot of OpenGL programming
  • Learned Scala, Haskell and a bit of Python
  • Started various projects (some where a bit too ambitious)
  • Completed 1 Ludum Dare
  • Got a job

(Some Of) What I hope to achieve in 2014:

  • Publish some games for the Raspberry Pi

  • Finish G581G and publish it on the PC

  • Complete a game using OpenGL

  • Make a game with the Cube 2 Engine

  • Make a game with the MERCury Engine

  • Make a game with the [url=http://www.java-gaming.org/topics/3dge-engine/31152/view.html]32DGE Engine

  • Publish a few asset packs for game development

  • Publish a few Android games

  • Re-write and finish KDoom

  • Jev

Happy new year to all of us nerds :slight_smile:

What I accomplished
-Fourth year of programming
-Started learning C++
-Started learning Python
-Dabbled in C# and XNA
-Continued learning OpenGL for the second year now (wow, that’s crazy to me)
-Created my GLUtils OpenGL library to assist me in the development of OpenGL based programs
-Started learning about electrical engineering with my Raspberry Pi
-First Ludum Dare
-Finished a few small games
-Started learning about networking and OpenAL
-Started a YouTube tutorial series

What I hope to accomplish in 2014

  • Finish off my utils library and have it be completely stable
  • Continue my tutorial series and hopefully finish it off + learn as I make it
  • Learn more about shaders and how I can fully utilize them beyond the basics
  • Become fluent in C++ and Python
  • Learn how to use databases to store user information
  • Finish my game, Balanced Energy, which requires lots of knowledge in networking and AI
  • Build something very cool with my Raspberry Pi
  • Release a game that at least some people play
  • Maybe even make a website for myself? Maybe!
  • More that I can’t think of right now

Its been a crazy year (new job, still dating the same girl since April which is amazing because she’s so nerdy and cool, moved houses, realized next year I’m going to be a senior!) but I’m generally happy with what I accomplished! I realized late this year that I was trying to make games that were was out of my skill range, so I stopped doing that and now I’m much more confident as a programmer.

Happy new years!

wow i wish i was like you guys

Nice to see everything you guys been working on ;D

Its not so hard to make a long list of accomplishments, haha. I feel like I’ve been playing way too much games and spent too little tome on game development but here’s the list of things I did in 2013:

  • Made the entries Wizzy, Farmer John and the Birds and Galactic Conquest 4K – II for the Java4K contest. This was really a good learning experience, especially since it let me experiment with making different types of games a bit without it costing me too much time.
  • Made a simple sound effect generator tool: BeepingBoomBox
  • Did a lot of work on my space strategy game eXo. Also wasted a LOT of time in refactoring my codebase for eXo two times, removing a load of features that crept in and made it impossible for me to finish the game in a reasonable amount of time.
  • Made a simple prototype for a moon lander kind of game where you construct your own lander from parts.
  • Wasted a lot of time ā€œrebrandingā€ my ā€œindie game development companyā€ (i.e. me and my website) and ended up with just a personal website.
  • Started using a calendar on which I mark every day in which I have done at least 5 minutes of game development.

My goals for 2014:

  • Work on game development >= 5 minutes every day
  • Focus on finishing the minimal and critical features of eXo to make it a playable and fun game. Finish eXo and release it on Google Play and possibly the desktop.
  • Have a baby. (which probably means not having time for game development for the foreseeable future, but that’s a good trade-off anyway, we’ll see).
  • Maybe, maybe work on the lander prototype and turn it into something playable.

What I achieved in 2013:

  • Learned how to make Android apps
  • Started to learn about OpenGL
  • Learned a lot about game development by completing my first game

I didn’t do much this year… but I really wanted to. I have a big list for 2014 though, so hopefully I can check everything off this year! ;D

What I hope to achieve in 2014:

  • Make more games!
  • Be more active on JGO
  • Learn everything about OpenGL :slight_smile:
  • Make a 3D renderer with pure Java to learn about the math behind it and how OpenGL works
  • Make a ray casting engine
  • Release a game on Google Play and the iOS App store
  • Get better at drawing graphics
  • Learn a new language (still undecided which one…)
  • Enter all Ludum Dares
  • Learn how noise functions work
  • Finish reading Developing Games in Java by David Brackeen

Good luck to everyone with their resolutions!

I didn’t do any programming before around May this year (was kinda lost in what I wanted to do).

What I achieved in 2013:

Learned (I would say fluent) Java.
Learned lots and lots about OpenGL.
Wrote my own game engine.
Learned GLSL.
Finished one game and made two prototypes using my engine.
Learned (to some extend) Dart and WebGL.
Started learning C++.
Learned a lot of 3D math.
Made some Minecraft plugins.
Learned how to use git.

What I hope to achieve in 2014:

Finish a medium sized game using my engine.
Participate in the 7DFPS challenge and at least one Ludum Dare.

I haven’t been programming much last year, either :confused:

What I archieved in 2013.

  • Wrote my first Networked (/Multiplayer) game in Java
  • Learned Scala, PHP, SQL
  • Learned haskell and esp. functional Programming principles
  • Shortly tried out Elm

What I’m aiming for in 2014:

  • Finish a game in haskell using FRP (Functional Reactive programming) (using Yampa)
  • Try out some other FRP libs (like, for example reactive banana)
  • Start on a ā€˜more serious’ (a.k.a. bigger) Project/Game Idea, presumably in haskell
  • Maybe also try out Elm a little more

Good thread idea! :slight_smile: Maybe we will come back to this in 2015 and see what dreams were fulfilled ;D

oh yea frp is looking really cool :smiley:

In the area of game development, what did you achieve in 2013

I’ve learned a minimal set of OpenGL, so I can make use of hardware accelerated graphics now. Still only the very lowest level, but it’s already enough to have much better graphics effects without straining the CPU so much.

and what do you hope to achieve in 2014?

I’ve given up on the big ideas long ago, so it’ll be ā€œthe usualā€. Try some new ideas, continue to work on old projects when it feels right. Learn to relax better and not put so much stress on myself to achieve something - which never worked the past 15 years and I could as well have been a total slacker with much more fun in life. At least it feel so at times …

Let’s say it this way ā€œI hope to achieve a better work-life balanceā€. And finally find out what things I really enjoy to do.

What did I achieve in 2013?
Not too much:

  • Joined JGO (only a few days ago :smiley: )
  • Learned LWJGL (OGL <= 1.5)
  • Learned a bit of C++
  • Started making a 3D engine, realized it was too complicated for me, started making a 2D engine
  • Learned how I can actually export my LWJGL games

What do I hope to achieve in 2014?

  • Make a game…(Ludum Dare would count)

  • Participate in at least 1 Ludum Dare competition

  • Learn OGL 2.0 when and if I get a new computer

  • Not give up on and ā€œfinishā€ my 2D engine

  • Spend more time programming

  • Possibly start working on a new 3D engine

  • Possibly participate in 7DFPS (although I don’t know much about that other than ā€œYou have to make an FPS game in 7 daysā€)

Happy New Year everyone!

What did I achieve in 2013?
Not much, but a lot more than I have ever done before:

  • Built my first Java Framework
  • Coded a decent set of libraries (graphics, system, geometry, math)
  • Built something that looks like a game
  • Set up a devlog

What do I hope to achieve in 2014?

  • Finish my First Gametm (At least the first playable release)