Weird tilemap rendering not working

The game I am currently working on has a very weird rendering error. It loads text from a file and sets a specific tile to a certain text (If you get what I mean). It has this very weird rendering error though.


http://s24.postimg.org/6grobszwh/Error.jpg

The textures move a couple of pixels to the right. This is what my spritesheet looks like.


http://s16.postimg.org/rly6uv8wh/Error_2.jpg

And the some snippets of the code.

Loading the map:

	public void LoadWallsMap(String filename, int tileSize) {
		this.tileSize = tileSize;

		try {
			@SuppressWarnings("resource")
			BufferedReader br = new BufferedReader(new FileReader("res/maps/" + filename));

			mapWidth = Integer.parseInt(br.readLine());
			mapHeight = Integer.parseInt(br.readLine());

			mapWalls = new int[mapHeight][mapWidth];

			for (int row = 0; row < mapHeight; row++) {
				String line = br.readLine();
				String[] tokens = line.split(" ");
				for (int column = 0; column < mapWidth; column++) {
					mapWalls[row][column] = Integer.parseInt(tokens[column]);
				}
			}
		} catch (Exception e) {
			e.printStackTrace();
		}
	}

And rendering the map:

	public void renderWallsMap(Graphics g) {
		for (int row = 0; row < mapHeight; row++) {
			for (int column = 0; column < mapWidth; column++) {
				int x = mapWalls[row][column];
				if(x == 1) renderTile(Tile.wallTop, x, y, column, row, g);
				if(x == 2) renderTile(Tile.wallTopMiddle, x, y, column, row, g);
				if(x == 3) renderTile(Tile.wallSide, x, y, column, row, g);
				if(x == 4) renderTile(Tile.wallBottom, x, y, column, row, g);
				if(x == 5) renderTile(Tile.wallBottomMiddle, x, y, column, row, g);
			}
		}
	}
	public void renderTile(Tile tile, int x, int y, int column, int row, Graphics g) {
		tile.render(x + column * tileSize, y + row * tileSize, g);
	}

Any help would be much appreciated.

Thanks Toby