Weird import rotation issue / possible coordinate system issue (so someone says)

I posted this question on gamedev and concept3d got back to me. I think he is off the mark, but also not exactly sure what the deal here is either. The question is below along with the images.

Basically when I import the model he is off by 10 to 20 degrees and he is kind of rotated wierd on the Y-axis by 5 to 10 degrees.

What could I have done in blender to cause this issue?

I can supply the .blend file if someone wants and can do testing if someone asks. Just not even sure how to diagnose this issue.

SOLVED!

The issue was with OGRE exporter in blender 2.65. Need to use Wavefont instead.