Wee, LWJGL 2.9.0 looks to be out soonish!

Personally, I’m looking very much forward to the release of LWJGL 2.9.0, so that I can start using it on my Mac(Yes, I know, use Windows, blah blah blah ::slight_smile: ), and actually learn some OpenGl and stuff! I’ve already got a small game planed out, that I’ll make with it. (Along side with my attempt at a tower defense game(which currently is Java2d))

Anyone has some up to date tutorials on OpenGL/LWJGL? I’ll be looking through https://github.com/mattdesl/lwjgl-basics/wiki because that seems like a good start, but more resources wouldn’t be bad. :slight_smile:

Cheers!

Yup internally it going to be a big release as the the mac backend was completely rewritten but from a user point of view should be just be another release in the LWJGL 2.x series.

Anyway no need to actually wait for the final release, just grab the nightly builds and start hacking away :slight_smile:

As for tutorials have a look at this page.

I was considering snatching a nightly and just get going. And you should be voted for "Kappa as " for all the work you’ve done on LWJGL!

I haven’t kept myself updated on the work on LWJGL lately. What’s new (except for Mac support) in LWJGL 2.9.0?

Well, that’s basically the focus of 2.9.0; and of course any extensions you may have heard of lately are probably already in.

Cas :slight_smile:

Work on LWJGL 2.x is now mainly going to be stability fixes and just having it working well (so unlikely to get many new radical features). The 2.9 is mostly just bug fixes, new extensions, updates to OpenAL-Soft and moving the project over to GitHub.

For new features, LWJGL 3.0 is where all the action is now, its a radical rethink/refocus of the API, will have many new features, be more lightweight, faster and fully documented. Its still very early days though and far from ready but work is underway.

Snippet from the LWJGL forums below showing some progress from the current LWJGL3 WIP:

[quote]The screenshot below shows one of the demos in the LWJGL 3.0 repo. It highlights one of the most important features in 3.0: multiple, resizable windows. Each window has its own OpenGL context. Both fractals are being rendered with OpenCL, the first on the GPU and the second on the CPU.


http://i47.tinypic.com/v5fk20.png

[/quote]

Ah, I see. Glad to see that there are plans to support and improve LWJGL in the foreseeable future! ^^

Wow, I didn´t even know I had problems with LWJGL on my Mac. Somebody should have told me. :slight_smile:

Well, only a problem with OSX 10.8 and Java 7. So if you’re using Java 6, then no problems :stuck_out_tongue:

Well, disease is only a problem if you’re alive, so if you’re dead, no problems :stuck_out_tongue:

I didn’t have any problem with my work mac either
but I’m not on OSX 10.8 and I don’t think its Java 7…

I don’t get that one. Is it a reference to Java 6 (produced by Apple) on Mac being dead?