I agree, we should mimic what others are doing well (e.g. flash games).
Applets aren’t perfect (slow loading, crash-prone), but I would like to see (most/all) the games as applets eventually. Not sure about this years competition though, but definitely in any future competitions it should be a standard (debate on that welcome any day).
The problem is that, we don’t want just some games to be Applets and some games Webstartable. That will confuse the non-developer user. Either ALL games are Applets or they are Webstartables, or both!
The fact that not a single game was a Applet in last years competition is a clear indication that developers don’t bother with it (or there is some other reason). I even checked all the web pages given in the URL, some were 404’s though, but found not a single Applet. However all the games were released as Webstartables in last years competition.
So the choice is quite clear, if we have to choose between the two.
I’m sorry but I don’t think we’re going to aim for Applets this year, however you’re welcome to make a Applet of your game and put it up on your own site! Users can then choose to click on that link to open your web page if they prefer it that way. But you would still have to submit your game as webstartable to qualify, since we want a uniform behavior for the user.
I have a vision that games should be playable like the videos at Google (http://videos.google.com), you just click a (+) icon and the game screen expands down and game loads. Well, that more of a visual implementation thingy
For now, the Java4K competition is still somewhat developer-oriented, but hopefully that will change in the next few months (towards user/player-oriented).
edit: @DzzD, I understand your comments regarding the popups and installation part of webstart, and I agree! However, since java4k is more developer oriented this will not be a big issue (hasn’t been in previous years).