We Shall Wake demo (v6.0)

GeForce 337.88 “Your GeForce driver is up to date”

its a GeForce GTS 250. Not the newest card… but still plays all games out there, so I never upgraded yet

I’m working on the gamepad support. Unfortunately Java has terrible gamepad support due to Input issues, such as the infamous “triggers share the same axis” thing. It’s really making this more complicated than I’d like it to be.

But I’ll figure it out.

In terms of story, I think I’ve written a pretty interesting one - it’s pretty off the wall. Haha. Most of it will be told through ingame documents though since I’d rather not drag the player through all of the background information. It’ll basically be a basic rival-story with underlying themes and messages.

When it is loading the game it doesn’t load, that is what was at the end of log.txt:

Assigning animation humanWeaveOut to ‘humanoid’
Assigning animation humanWeaveRight to ‘humanoid’
Assigning animation humanWhatIsIt to ‘humanoid’
Model Buffer updated. Model assigning is now complete.

Loading finished, starting game.

Allocating transparency buffers: 176.4MBs
Render targets VRAM usage: 189.25586MBs
Player stats saved successfully.

Preparing Ogg data for object engine.sound.Sound@76f2bbc1.
Starting Ogg Loader: No Error
Ogg Buffer Generation: No Error

Source Queue Buffers: No Error
Source Play: No Error
Source Play Success: true
Dungeon successfully generated.
Uncaught exception in draw (main) thread:
java.lang.NullPointerException
at engine.tile.TileRenderer.nextFrame(TileRenderer.java:302)
at engine.WSWGraphics.renderScene(WSWGraphics.java:579)
at engine.WSWGraphics.access$2(WSWGraphics.java:556)
at engine.WSWGraphics$1.run(WSWGraphics.java:285)
at net.mokyu.threading.MultithreadedExecutor.processTask(MultithreadedExecutor.java:157)
at net.mokyu.threading.MultithreadedExecutor.run(MultithreadedExecutor.java:131)
at engine.WSWGraphics.render(WSWGraphics.java:544)
at game.state.StateDungeon.draw(StateDungeon.java:144)
at game.core.Core.render(Core.java:226)
at game.core.framework.GameFramework.step(GameFramework.java:53)
at game.core.Core.run(Core.java:170)
at game.core.Core.main(Core.java:143)
Exception in thread “main” java.lang.IllegalStateException: Error ending frame. Not all tasks finished.
at engine.profile.GPUProfiler.endFrame(GPUProfiler.java:66)
at game.state.StateDungeon.draw(StateDungeon.java:153)
at game.core.Core.render(Core.java:226)
at game.core.framework.GameFramework.step(GameFramework.java:53)
at game.core.Core.run(Core.java:170)
at game.core.Core.main(Core.java:143)

This bug was reported above. It has already been fixed. Thanks anyway for reporting it!

Looks like a really awesome game, downloading it now. You guys obviously put a lot of work into this, I hope it goes far. +1

Looked fine until I run out of options in the tutorial. I would advise you to display the current assigned key to the action that shall be executed. Because I had no clue which key to use to focus/target the npc. Furthermore the UI seem to lag a bit. Sometimes it required two clicks to react on a menu-item.

Thanks!

Right, good point about the tutorial. We’ll take a look at that. Concerning the UI, we’ve had a number of improvements that should solve that, so stay tuned for the next version.

Happy new year!

We’ve released a new features video and launched a Patreon to help fund the game:

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New video up! It’s a preview of DEMO 7. Check it out!

EDIT:

So sorry I posted this here! Didn’t realize theagentd made a new thread!

GeForce GT 210

potato computer