We Shall Wake Demo 7 is officially out!
New site looks good.
I crashed the game: I pressed H at the very beginning of lambaste mode while clicking on the screen. No idea why that happened, but it happens every time if you try it
(Happens everytime I press H in fact.)
Paste to log:
http://pastebin.java-gaming.org/61e4e482d3613
Lol, nice catch. Will fix in the next build in a few hours.
Hmm, most likely a driver issue. Update your drivers and try again. If that doesn’t help, send me the log.txt file in the WSW folder.
Please check out this new video showcasing our new “Compression Field” gameplay mechanic!
Q0vzfEv2-EM
I downloaded the 64-bit version from the website, tried to run it, and could never get past the title screen. The log file was no help.
I then tried the 32-bit version, but I kept getting a java.lang.UnsatisfiedLinkError: no jinput-dx8_64 in java.library.path.
If it helps, I was using jre1.8.0_45, Intel HD graphics card, and the log file thought I was using windows 8.1.
UPDATE My intel graphics card was screwing everything up. Sorry for not trying it earlier.
The launcher comes with its own JRE so it isn’t using your local JRE.
For the 64-bit version, I assume the game froze during game loading? It seems like some Intel GPUs have a tendency to lock up on random OGL functions (glBindBuffer(), glVertexAttribPointer(), glDrawBlahBlah(), etc) indefinitely in some kind of internal driver deadlock after drawing one or two frames. I have no frigging idea what they’ve done to mess up that hard, and it’s really hard for me to debug.
The Win32 crash is weird, we’ll investigate.