thanks for the feedback everyone! it’s the best way to improve a game
the obvious issue most people are having is the game’s difficulty level. I have to admit I can’t even get past level 7 myself, so I’m guessing oNyx is running some pentium II or something to give him a reflex advantage?
regarding the difficulty, I believe I have solved it. the difficulty is about the same in the later levels, but the curve towards it is much smoother. these are the changes:
[]the overall speed of the game has been reduced
[]the space between the blocks is wider, depending on your speed
[*]the really tall blocks you have to jump aren’t introduced until the speed is fast enough to clear them easily, so there’s a bit more “ducking” in the first 4 levels or so
I thought about this, but this game is a bit of an arcade type, the challenge is to clear as many levels in one shot as you can. I’ll still consider this for a while, but I’m kind of hoping I’ll scrounge up enough bytes to implement a “you only have 3 lives” kind of system. decreasing the level seems kind of weird to me… because that level is one you already cleared
thanks but I first tried using up and down arrow keys but my hand cramped :). Also, spacebar just seems native to a jumping command, why confuse users with some random key that they wouldn’t think of pressing (because hardly anyone reads intructions ;))
Again, thanks for the input everyone. For those who thought it was too hard, I invite you to try the new version!