I applied somewhere and they wanted me to develop a simple but well designed game. Within 5-6 days I prepared something with jmonkey. Here it is: http://www.box.net/shared/idjx8w84k0
Playability is not well, computer is too strong but the aim was to make a good code design. Code is also in it as an eclipse project. You may look at it if you want.
I didn’t say that because of the .rar format, mostly every OS can handle that (but hey, there are free alternatives, like zip and tar ). If you want people to test your application, then a single click (webstart) is much more comfortable than downloading, extracting and running it manually. IMHO webstart is a big advantage of java, that most other “languages” don’t have, so why not use it? You will find a good tutorial on the sun webpage (google: java webstart tutorial). Yes, you’ll need a webspace, but there are many free webspace providers (yeah, google again ^^). Looking forward to a see webstart version
Yes I totally agree with him, a seven-year-old child installed my game some months ago. I advice you to put your game on www.tuxfamily.org because it is totally free, extremely fast, without any advertisement and you can use FTP, CVS and Subversion on it. If you need some help, I agree with helping you.
In fact I wasn’t aiming the players with this thing. Code is in it, I thought people may comment on it by the view of a developer. Anyway I would still prepare a webstart but novadays I am busy, I will take care of it later.
I liked your game - it’s very good, especially considering that you did it in a couple of days. This and the flight-game screen shot show that you’re quite quick and talented at doing these things! And also resourceful - I mean to pull together the 3d graphics and physics and textures and all that must be pretty hard. Does JMonkeyEngine do that stuff pretty easily?
I had a quick look at the source and it looks good, except for the lack of java docs - if you’re sending it to a company they might want to see some of these?
One other small thing - the starting menus are pretty bad and look terrible - it seems like they only choose a fast tank or fat tank, so why not just have one in-game menu for that and not use those ugly Swing metal look and feel menus?
In fact I can’t say very easy, I struggled with textures too much. May be it is because I am new at jmonkey. Anyway there are very useful things in it, I recommend it strongly.
I deal with physics by myself. Such things doesn’t seem difficult to me, may be it is my plus.
As I said I am new to jme , and I didn’t want to waste time with learning and applying such things to these two games. In flight game my aim was to achieve some specific things in my mind only and with this tank game I only wanted to make a good code design, nothing more. I didn’t think these games as something that people would want to play.