War of Conquest

Hello!

I developed a strategy game, named “war of conquest”.

Some infos:

-strategic, territorial game
-economic aspects
-single + multiplayer
-up to 8 players per game
-simple, “plain” game
-game size: 158K
-hobby project
-almost no gpu power required! You won’t notice that your laptops fan/ventilator is rising

Download the jar file, replace “.jar” with “.zip”, unzip it, open the resulting file, then launch the jar file!
http://www.java-gaming.org/user-generated-content/members/243187/war-of-conquest.jar
(Java 7 or higher required)

Now when you have had a look, feel free to comment the game!

Some pictures:

http://s13.postimg.org/566mwig3r/image.png

http://s30.postimg.org/v0v1dic5t/image.png

http://s30.postimg.org/6hszw77rl/image.png

Blue and Brown are expanding:

http://s30.postimg.org/d9jez1wr5/image.png

This is how the gui looks like:

The game menu looks like this (you can adapt the font size):

Short introduction

1.0 Short description

Conquer territory, develop your economy, defend your domain.

2.0 Single Action

When you select the single action, the action takes place only once and immediately. Take care to have more than 0 gold.
If expense is 100%, then all of your gold is taken for this action. The button expansion determines how many squares should be affected by the action.

3.0 Chain actions

If selected, this action occurs every cycle (for example every 10 s). It has the same effect like the single action, the automatization is the only difference.

All automated actions take place shorty after a new cycle start (then when you receive gold). The order button determines which chain action should be done first, which second etc.

So if the expense of the first chain action is 100%, all following chain orders won’t have enough gold to be executed.

Example:
Gold = 1000
expense of chain attack = 50%, order = A
expense of chain defend = 50%, order = B
-> first, attack will be executed -> you lost 500 gold
-> then, defend will be executed -> you lose 250 gold
-> after chain actions occured, you have 250 gold.

4.0 Economy

How can you increase your economy? Go to “Economy” and select “single” or “chain”. Now 66% of your last income will be invested in your economy! That means, that every square you possesses will produce 3 additional gold. Go to “Menu” and select the first button to visualize the economy on your map. Red is low, Green and Blue is high. Click on some squares to show how developed they are!

5.0 navigation, controls

Per mouse wheel you are able to zoom in or out. By pressing on a square, informations will be shown on the bottom left corner.
Dragging the mouse will help to navigate on the map.

6.0 squares

Why are some of the squares darker than others? A darker square stands for a stronger square. Darker squares are harder to conquer. You can make your squares stronger by selecting “Defense”. If a square is 10 units strong, there are 20 attack units needed to conquer it. So note: sometimes defending is better than expanding because it’s cheaper.

Instructions needed :clue:

This is really nice and clean lookin, with A+ fluid performance and handling.
But I don’t get what exactly I am doing ;D

What does the order slider mean? What happens when you pump everything up to 100%? What determines the outcome of a battle?
I cannot really look behind what is affected by what in what magnitude, which means i cannot really play it, just click and see what happens.

A game is about meaningful choices, the player must be able to determine what the outcome of his choices are, even if he didn’t play it for 2312 hours yet.

But don’t get me wrong apart from that it is a really impressive jar in a jar.

Hey, I feel very comfortable with your comments :slight_smile:

It’s a good point to provide a description of how to play this game. Probably I will show a short description in this topic, and an other, larger one in the game file.

In addition, good practice is trying to beat an easy computer, maybe with a team member.

Thanks, the new description makes the whole thing a lot more transparent now! :point: