Want to Port OpenGL 3D App to JOGL …
I’m currently using an old binding gl4java.
It’s a 3D modeling application called ManifoldLab.
I want to port to JOGL so that I can move to Linux, and OS X more easily. gl4java has been a little problematic (only a little). I just want to porting to be 100% reliable and easy.
Any advice ?
Heres a DIVX Video (nicely authored and compressed)
Application in action … needs JOGL port.
http://ggaliens2.com.winhost3.atlantic.net/temp/COLOR3.AVI