wakeupOnElapsedTime behavior urgent question

Hi

For my character animation, I have made a hierarchial structure. I want to animate it so that it could walk (not very realistically). First I used wakeupOnElapsedTime behavior to wake up every n seconds and then read a rotation command for a limb from an animation file. But it wasn’t very smooth. Is it possible to use this timer behavior or any other, so that at n seconds 1 command is executed than n+1 time an other so that there is an interpolation type effect and the animation looks bit smooth. Thanks.

I’m not sure if this is what you are thinking of, but it may help - when I was playing with this a year or so back ( documented in a tutorial here ) I found that rather than trying to execute a behaviour every x seconds I found it easier to have my behaviour waking up every frame and then checking how long it had been since the previous frame and adjusting the character position accordingly.