Hi
For my character animation, I have made a hierarchial structure. I want to animate it so that it could walk (not very realistically). First I used wakeupOnElapsedTime behavior to wake up every n seconds and then read a rotation command for a limb from an animation file. But it wasn’t very smooth. Is it possible to use this timer behavior or any other, so that at n seconds 1 command is executed than n+1 time an other so that there is an interpolation type effect and the animation looks bit smooth. Thanks.