Waiting room, foyer, server list, etc..

Imagine any multiplayer game, be it mud or EQ. When user logs in they get a “foyer” with numerous servers/rooms to choose from. (for the life of me I can’t remember the term for that waiting room :slight_smile: thus my searches here were in vain. )
Now that users client app is already connected to an ip and port to get to the foyer. How are you guys “transferring” that client to another port when they select a “game room”, server, etc…? and getting the client to that new port?

Hi,

As far as I know, the usual term for this is Lobby. That’s what DirectPlay calls it anyway.

I guess you could just send the client the IP address of the server and leave it to be responsible for (re)connecting to it.

Not sure if that helps… :-/

Actually it does! Thanks