Vulkan release imminent?!

Looks like Nvidia accidentally released a buggy Vulkan branch of their driver to Windows Update and quickly pulled it again. It contained a file called nv-vk32.dll which seems to contain (some?) Vulkan functions, hinting at an imminent release of Vulkan. Since they promised it before the end of the year, it’s pretty exciting! It’s happening!!! flashing lights

Source: http://forums.laptopvideo2go.com/topic/31826-nvidia-geforce-driver-35866-adds-vulkan-pascal-and-volta-support/

I’m curious too but lots of us will go on using OpenGL at least until Vulkan becomes better supported everywhere which seems to be compromised under OS X:

Probably imminent. There is no doubt all major players have unreleased drivers… Let’s see if it really does get out by the end of the year. I’m OK if they have to wait a month or two into '16 if it means something fully baked. I’m going to be doubling and quadrupling down on Vulkan. I couldn’t give a damn if Apple isn’t going to support it out of the gate. They aren’t going to update their OpenGL API level support anytime soon either. My prediction is that it will take about 2-3 years after Vulkan’s release for them to come around. I’m all in for Android and am specifically going to their Android Dev Summit later this month to beeline to whoever is responsible for the Vulkan implementation and give them a “don’t f*** it up” pep talk… ;D That or plead for me to be able to come down to the Google campus and test out the Android SDK bindings before they release it. They have a habit of not testing things as thoroughly as necessary for certain APIs like OpenGL/ES in the past. I’m banking on LWJGL having early support and getting things up and running on the desktop ASAP. @theagentd have you signed up for the LunarG announcements?
http://lunarg.com/vulkan/

Just signed up for LunarG announcements. Must’ve missed those, thanks for the info!

Seeing the update on the LunarG blog about some of them going to work with Google on Android brought a sigh of relief. Doing a quick “lunarg google” search on LinkedIn shows Jens Owen (LunarG executive director) now working with Google for the past month. So, hopefully things really do go down right with Android and I can err dial down my “pep talk” later this month… ::slight_smile:

Khronos released the SPIR-V (the new shader language) specifications.