Hi,
Does anybody knows WHEN FlipBufferStrategy blocks the therad waiting for the vblank?
I’m doing some tests and I’m pretty sure that show() does not block, even when using only 2 buffers.
It seems that show() returns imediately, and the next drawImage(), for instance, is the method that really blocks.
I want to use vsync, and I have to know the exact blocking rule used by FlipBufferStragey in order to prepare the code to run either in full screen and windowed modes.
Thanks, and sorry about my english!