It’s that time again when I look at doing volumetric fog. I’ve looked before, but that was in Java3D land. Is volumetric fog possible in Xith3D, or is it something that has no current implementation. If it needs doing, are there any good tutorials on it, I’ve read some very mathmatical ones, that seem to come to no conclusion, and some really really bad ones. It seems as though nehe tutorial 41 is the closest using glFogCoordfEXT but i’m not 100% certain this is the best way. There does seem to be a large number of them.
Any pointers?
Endolf

