Hi,
I am trying to build a volume renderer for tetrahedral meshes. I have a simple implementation for volume grids which uses 3D textures. But I cannot use it for Tet meshes.
Does any one know if there is some source available that already does it? or atleast some method by which i can implement the same?
I tried to do it using geometry shaders, by slicing each tetrahedron in the shader, but i seem to be messing up with the ordering of the tets. Also, for models with large number of tets, I am not able to get interactive performance (I get very low fps).
any help would be appreciated. thanks.